Hi Anthony,
Thanks for your response and suggestions. Will try them out.
(My apologies for the late acknowledgment - didn't get around to checking this board in the last so many days.)
Regards,
Swami
Search found 5 matches
- 2010-11-03T06:48:10-07:00
- Forum: Users
- Topic: Hit test for drawable objects
- Replies: 2
- Views: 4675
- 2010-10-21T08:08:27-07:00
- Forum: Users
- Topic: Hit test for drawable objects
- Replies: 2
- Views: 4675
Hit test for drawable objects
Hello. This question is about the Magick++ API on Windows. In my C++ program, I have instantiated a few renderable Drawable objects. Is there any way for me to test whether a given coordinate (such as the mouse cursor location) is: 1. Upon (or near) the drawable object boundary (stroke)? For example ...
- 2010-10-10T16:49:53-07:00
- Forum: Bugs
- Topic: Affine matrix from rotation and translation
- Replies: 5
- Views: 12120
Re: Affine matrix from rotation and translation
Tried it out, and it works fine. Both the bugs are fixed. Thanks for taking care of it so promptly!magick wrote:Try ImageMagick 6.6.5-0 Beta (ftp://ftp.imagemagick.org/pub/ImageMagick/beta). It renders a red ellipse at 45 degrees on a white background.
- 2010-10-10T08:57:43-07:00
- Forum: Bugs
- Topic: Affine matrix from rotation and translation
- Replies: 5
- Views: 12120
Re: Affine matrix from rotation and translation
Here's a snippet from my code. This is supposed to draw an ellipse at the center of the image, rotated by 45 degrees. It achieves that by applying 3 transformation - translate the center of the ellipse to the origin of the image, rotate the ellipse by 45 degrees, then translate the center of the ...
- 2010-10-09T18:32:54-07:00
- Forum: Bugs
- Topic: Affine matrix from rotation and translation
- Replies: 5
- Views: 12120
Affine matrix from rotation and translation
Hi, I am using Magick++ library version 6.6.3 on Windows7. The Magick++ tutorial contains the following lines: A very hilarious example is the DrawableRotation and DrawableTranslation objects that require 'angle/2' (instead of 'angle') and 'displacement/2' (instead of 'displacement') as arguments ...