Search found 9 matches

by Bunkai.Satori
2011-03-10T18:32:41-07:00
Forum: Magick++
Topic: Forcing to Save RGBA Type Images.
Replies: 2
Views: 22947

Re: Forcing to Save RGBA Type Images.

Dear Magick,

I am happy to confirm, that it does work! Thank you. ImageMagick is fabulous tool.

Best regards.
by Bunkai.Satori
2011-03-10T15:29:10-07:00
Forum: Users
Topic: Magick++: Adding More Space to the Image
Replies: 4
Views: 10630

Re: Magick++: Adding More Space to the Image

Dear Indiego, Anthony, Pete,

Thank you very much for your kind and detailed advices. You were correct that image.extent() method worked very well.

Anthony, your answer was excelptionally detailed and helpful.

Regards,
by Bunkai.Satori
2011-03-10T15:19:57-07:00
Forum: Magick++
Topic: Forcing to Save RGBA Type Images.
Replies: 2
Views: 22947

Forcing to Save RGBA Type Images.

Dear all, I use Imagemagick to prepare textures for my OpenGL ES 2.0 application, which loads the images. The image format supplied to OpenGL ES is supposed to be 8bit RGBA (32-bit). My problem is, that when I supply Grayscale images(.png/grayscale format) to ImageMagick for processing, the ...
by Bunkai.Satori
2010-10-28T06:02:50-07:00
Forum: Users
Topic: Magick++: Adding More Space to the Image
Replies: 4
Views: 10630

Magick++: Adding More Space to the Image

Dear all, I use Bin-Packing algorithm to construct one large image set (a game tileset). When I run out of space on the originally created image canvas (just an image with predetermined dimensions), I need increase its size, so I can continue placing image tiles into it. What Magick++ function to ...
by Bunkai.Satori
2010-10-12T10:05:48-07:00
Forum: Users
Topic: Saving 32bit .png format instead of 64bit
Replies: 2
Views: 6607

Re: Saving 32bit .png format instead of 64bit

tahnk you Immortal,

your answer helped me to find the correct information. I simply have to set Depth attribute for particular canvas in my application:
Thanks. Best regards.
by Bunkai.Satori
2010-10-12T08:02:05-07:00
Forum: Users
Topic: Saving 32bit .png format instead of 64bit
Replies: 2
Views: 6607

Saving 32bit .png format instead of 64bit

ImageMagick++ saves .png files (RGBA) with 16-bit channel depth, resulting in 64bit format.

How to force ImageMagick++ to save 32bit (RGBA) file format, please?

Thank you.
by Bunkai.Satori
2010-10-06T05:06:31-07:00
Forum: Users
Topic: Magick++: Reading a disk file into an image
Replies: 0
Views: 3556

Magick++: Reading a disk file into an image

Dear all, according to the Gentle Introduction to Magick++ , page 7 ( http://www.imagemagick.org/Magick++/tutorial/Magick++_tutorial.pdf ), i can read the disk file followingly: // Reading the contents of a disk file into an image object can be performed // if the default Image costructor was used ...
by Bunkai.Satori
2010-10-06T04:49:54-07:00
Forum: Bugs
Topic: Unhandled Exception
Replies: 0
Views: 4656

Unhandled Exception

Dear all, I have installed "ImageMagick-6.6.4-9-Q16-windows-dll.exe". After linking both the .dlls and .libs(not sure if this is the right approach), I was able to get the application compiled successfully. According to the doccumentation ( http://www.imagemagick.org/Magick++/tutorial/Magick ...
by Bunkai.Satori
2010-10-06T04:29:26-07:00
Forum: Users
Topic: Windows Binary Releases Differences
Replies: 0
Views: 3697

Windows Binary Releases Differences

Dear all, I do not want to be quessing, but would exactly need to understand the differences between the various Binary Releases available. Can you help me to clarify the following points please: If I use Windows 7 64bit and want to include ImageMagick into my C++ application, which Release of Image ...