Dear Magick,
I am happy to confirm, that it does work! Thank you. ImageMagick is fabulous tool.
Best regards.
Search found 9 matches
- 2011-03-10T18:32:41-07:00
- Forum: Magick++
- Topic: Forcing to Save RGBA Type Images.
- Replies: 2
- Views: 22947
- 2011-03-10T15:29:10-07:00
- Forum: Users
- Topic: Magick++: Adding More Space to the Image
- Replies: 4
- Views: 10630
Re: Magick++: Adding More Space to the Image
Dear Indiego, Anthony, Pete,
Thank you very much for your kind and detailed advices. You were correct that image.extent() method worked very well.
Anthony, your answer was excelptionally detailed and helpful.
Regards,
Thank you very much for your kind and detailed advices. You were correct that image.extent() method worked very well.
Anthony, your answer was excelptionally detailed and helpful.
Regards,
- 2011-03-10T15:19:57-07:00
- Forum: Magick++
- Topic: Forcing to Save RGBA Type Images.
- Replies: 2
- Views: 22947
Forcing to Save RGBA Type Images.
Dear all, I use Imagemagick to prepare textures for my OpenGL ES 2.0 application, which loads the images. The image format supplied to OpenGL ES is supposed to be 8bit RGBA (32-bit). My problem is, that when I supply Grayscale images(.png/grayscale format) to ImageMagick for processing, the ...
- 2010-10-28T06:02:50-07:00
- Forum: Users
- Topic: Magick++: Adding More Space to the Image
- Replies: 4
- Views: 10630
Magick++: Adding More Space to the Image
Dear all, I use Bin-Packing algorithm to construct one large image set (a game tileset). When I run out of space on the originally created image canvas (just an image with predetermined dimensions), I need increase its size, so I can continue placing image tiles into it. What Magick++ function to ...
- 2010-10-12T10:05:48-07:00
- Forum: Users
- Topic: Saving 32bit .png format instead of 64bit
- Replies: 2
- Views: 6607
Re: Saving 32bit .png format instead of 64bit
tahnk you Immortal,
your answer helped me to find the correct information. I simply have to set Depth attribute for particular canvas in my application:
Thanks. Best regards.
your answer helped me to find the correct information. I simply have to set Depth attribute for particular canvas in my application:
Thanks. Best regards.
- 2010-10-12T08:02:05-07:00
- Forum: Users
- Topic: Saving 32bit .png format instead of 64bit
- Replies: 2
- Views: 6607
Saving 32bit .png format instead of 64bit
ImageMagick++ saves .png files (RGBA) with 16-bit channel depth, resulting in 64bit format.
How to force ImageMagick++ to save 32bit (RGBA) file format, please?
Thank you.
How to force ImageMagick++ to save 32bit (RGBA) file format, please?
Thank you.
- 2010-10-06T05:06:31-07:00
- Forum: Users
- Topic: Magick++: Reading a disk file into an image
- Replies: 0
- Views: 3556
Magick++: Reading a disk file into an image
Dear all, according to the Gentle Introduction to Magick++ , page 7 ( http://www.imagemagick.org/Magick++/tutorial/Magick++_tutorial.pdf ), i can read the disk file followingly: // Reading the contents of a disk file into an image object can be performed // if the default Image costructor was used ...
- 2010-10-06T04:49:54-07:00
- Forum: Bugs
- Topic: Unhandled Exception
- Replies: 0
- Views: 4656
Unhandled Exception
Dear all, I have installed "ImageMagick-6.6.4-9-Q16-windows-dll.exe". After linking both the .dlls and .libs(not sure if this is the right approach), I was able to get the application compiled successfully. According to the doccumentation ( http://www.imagemagick.org/Magick++/tutorial/Magick ...
- 2010-10-06T04:29:26-07:00
- Forum: Users
- Topic: Windows Binary Releases Differences
- Replies: 0
- Views: 3697
Windows Binary Releases Differences
Dear all, I do not want to be quessing, but would exactly need to understand the differences between the various Binary Releases available. Can you help me to clarify the following points please: If I use Windows 7 64bit and want to include ImageMagick into my C++ application, which Release of Image ...