Search found 18 matches
- 2011-12-01T18:15:16-07:00
- Forum: Developers
- Topic: Can't get dll to work
- Replies: 2
- Views: 6651
Re: Can't get dll to work
In my windows event panel I am getting event error: Faulting application name: splitter.exe, version: 3.0.0.0, time stamp: 0x49888502 Faulting module name: CORE_RL_Magick++_.dll, version: 0.0.0.0, time stamp: 0x4ecefd3f Exception code: 0xc0000005 Fault offset: 0x000246ca Faulting process id: 0x250 ...
- 2011-11-27T12:24:57-07:00
- Forum: Developers
- Topic: Can't get dll to work
- Replies: 2
- Views: 6651
Can't get dll to work
I have created a C++ dll module that I just can not get to run properly. It compiles fine, but will not do the simplest things. I initialize Magick, create an Image 50x50 white, and try to display or write it and nothing happens?? Using Visual Studio 2005 with sp1 patch. The project worked in ...
- 2011-11-25T17:51:05-07:00
- Forum: Users
- Topic: entry point not found
- Replies: 11
- Views: 23035
Re: entry point not found
Thanks, think that helped a bit with the pathing. Oddly it compiles, albeit with a bunch of warnings, if I use: #include "Magick++.h" I would think #include <"Magick++.h>" is right since my ImageMagick and VC2005 directories are different. And of course the compiled extension does not work. I get an ...
- 2011-11-25T13:00:08-07:00
- Forum: Users
- Topic: entry point not found
- Replies: 11
- Views: 23035
Re: entry point not found
I see Magick++.h in the include folder, and have my IDE pointing to that include folder. my IDE settings are: - In C/C++|General: In "Additional Include Directories" add the path to your include directory - something like "C:\Program Files\ImageMagick-6.7.3-Q16\include" - In Linker|General: Add the ...
- 2011-11-25T12:43:28-07:00
- Forum: Users
- Topic: entry point not found
- Replies: 11
- Views: 23035
Re: entry point not found
I have upgraded to latest, installed with developer headers, I see those folders now. Pointed my IDE to those folders and I still get:
fatal error C1083: Cannot open include file: '<Magick++.h>': No such file or directory
fatal error C1083: Cannot open include file: '<Magick++.h>': No such file or directory
- 2011-11-25T11:29:58-07:00
- Forum: Users
- Topic: entry point not found
- Replies: 11
- Views: 23035
Re: entry point not found
I don't have a problem upgrading to 6.7.3-8, but in 6.7.3-7 there does not seem to be an include folder. Will that change with 6.7.3.8?
- 2011-11-25T11:08:02-07:00
- Forum: Users
- Topic: entry point not found
- Replies: 11
- Views: 23035
Re: entry point not found
I am trying to recompile my C++ extension and found this: Right click on the project name and select Properties and then modify the following options: - In C/C++|General: In "Additional Include Directories" add the path to your include directory - something like "C:\Program Files\ImageMagick-6.3.0 ...
- 2011-11-20T07:06:18-07:00
- Forum: Users
- Topic: entry point not found
- Replies: 11
- Views: 23035
Re: entry point not found
"procedure entry point ??0Geometry@Magick@@QAE@IIII_N0@Z could not be located in the dynamic link library CORE_RL_Magick++_.dll" Does that mean its looking in CORE_RL_Magick++_.dll for another .dll? I would think since I replaced all the ImageMagick dll that they would have all they need. Just ...
- 2011-11-19T17:53:51-07:00
- Forum: Users
- Topic: entry point not found
- Replies: 11
- Views: 23035
entry point not found
I upgraded my ImageMagick++ to the latset version libraries to try to resolve an issue with Photoshop exported TIFF files.
I am getting "procedure entry point ??0Geometry@Magick@@QAE@IIII_N0@Z could not be located in the dynamic link library CORE_RL_Magick++_.dll"
What does this mean?
I am getting "procedure entry point ??0Geometry@Magick@@QAE@IIII_N0@Z could not be located in the dynamic link library CORE_RL_Magick++_.dll"
What does this mean?
- 2011-11-17T18:19:48-07:00
- Forum: Magick++
- Topic: Photoshop .tiffs
- Replies: 9
- Views: 29034
Re: Photoshop .tiffs
Unfortunately I have written a c++ extension that utilizes the IM libraries. That fails silently. In fact it seems to not even load the tiff into memory as the first thing I do before conversion to jpg is to just copy the original tiff to new location and that fails.
- 2011-11-17T17:08:11-07:00
- Forum: Magick++
- Topic: Photoshop .tiffs
- Replies: 9
- Views: 29034
Re: Photoshop .tiffs
Update: I took one of my tiff files that failed in ImageMagik and opened in GIMP. Resaved as a TIFF file and that file works fine. Even in my older install of ImageMagick. So it seems that newer versions of Photoshop create incompatible tiff files. I don't know enough about tiff images to resolve ...
- 2011-11-17T16:15:55-07:00
- Forum: Magick++
- Topic: Photoshop .tiffs
- Replies: 9
- Views: 29034
Re: Photoshop .tiffs
I updated those two files and it did not fix the problem. I also try to open my newer tiff file in my fresh ImageMagick install and get an error: IMDisplayDoc function [DoReadImage] reported a warning. imdisplay.exe: Incompatible type for "RichTIFFJPTC"; tag ignored. 'TIFFFetchNormalTag' @ warning ...
- 2011-11-16T18:45:53-07:00
- Forum: Magick++
- Topic: Photoshop .tiffs
- Replies: 9
- Views: 29034
Re: Photoshop .tiffs
Not sure what you are refering to "libTIFF"?
I include with my app the libraries:
CORE_RL_tiff_.dll
IM_MOD_RL_tiff_.dll
Those seem the appropiate libraries here. Do I need to upgrade those? Where might I find them?
I include with my app the libraries:
CORE_RL_tiff_.dll
IM_MOD_RL_tiff_.dll
Those seem the appropiate libraries here. Do I need to upgrade those? Where might I find them?
- 2011-11-16T18:03:48-07:00
- Forum: Magick++
- Topic: Photoshop .tiffs
- Replies: 9
- Views: 29034
- 2011-11-16T17:46:27-07:00
- Forum: Magick++
- Topic: Photoshop .tiffs
- Replies: 9
- Views: 29034
Photoshop .tiffs
I wrote an application using ImageMagick++ that accepts a single tiff image and chops it into smaller jpeg images. I have a sample tiff image I created in Photoshop a few years ago that works fine. When I try to create a new image file in photoshop and export it as tiff, that file fails to work with ...