Search found 23 matches
- 2011-06-29T07:08:34-07:00
- Forum: Users
- Topic: merging looped animations serially
- Replies: 15
- Views: 24716
Re: merging looped animations serially
Anthony, Thanks, you directed me to the show_morph script in one of my earlier posts and I've bookmarked it for future reference. I have interests in computer vision, and its cousins - graphics, image processing and so on - so I will be looking more closely at your scripts (yours and Fred's) and ...
- 2011-06-28T17:50:32-07:00
- Forum: Users
- Topic: merging looped animations serially
- Replies: 15
- Views: 24716
Re: merging looped animations serially
-gravity does not affect animations. that is why you need to use -page or -repage. it worked for me because I filled out each image to the same size using -extent which is sensitive to -gravity Fred, I've discovered that the -gravity switch is relevant only to options that use -geometry . C-Graph ...
- 2011-06-28T13:16:31-07:00
- Forum: Users
- Topic: merging looped animations serially
- Replies: 15
- Views: 24716
Re: merging looped animations serially
see -page and -repage for positioning at http://www.imagemagick.org/Usage/anim_basics/ also see frame optimizations to make your animation smaller at http://www.imagemagick.org/Usage/anim_opt/ Yes, I saw those pages a few days ago. I'll be spending sometime there as well as with Fred's ...
- 2011-06-28T07:39:37-07:00
- Forum: Users
- Topic: merging looped animations serially
- Replies: 15
- Views: 24716
Re: merging looped animations serially
I agree that positioning the image from the top left hand corner is strange.This was the reason for using backdrop in my very first post on this problem. The problem I've been having is that there is unexpected behaviour (cropping etc) whenever the image size is larger than the screen resolution ...
- 2011-06-27T20:05:07-07:00
- Forum: Users
- Topic: merging looped animations serially
- Replies: 15
- Views: 24716
Re: merging looped animations serially
fmw42, Thank you, the sequence is now correct - but the file takes 6 minutes to load, and another 3 minutes to read all 42 files (the title bar counts 42)!! I've only tried the first solution, but this wouldn't work for a splash screen. Disposal gives the same chequerboard results as before. I'm ...
- 2011-06-27T17:26:27-07:00
- Forum: Users
- Topic: merging looped animations serially
- Replies: 15
- Views: 24716
Re: merging looped animations serially
I am not an expert on animation. But ... I believe the issue may be that there are only two files in each animation. you need to duplicate the image 6 times to get the animation to play 6 times before going to the next resolution. Just because you are telling each one to loop 6 times means nothing ...
- 2011-06-27T15:13:33-07:00
- Forum: Users
- Topic: merging looped animations serially
- Replies: 15
- Views: 24716
merging looped animations serially
I'm trying to merge three looped animations as a single animated .gif. I thought the solution should be really simple, but I've noted Anthony's warning " ut it may not be quite as easy as it looks" at <http://www.imagemagick.org/Usage/anim_mods/#merging>;-) I converted 2 files, iris0.png and iris1 ...
- 2011-06-19T09:01:29-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
what do you get from my message above, i.e. convert -background none -dispose background -delay 50 signals.gif -coalesce -loop 0 signals_new.gif what viewer are you using? IM animate? Just display it in your browser and see what it shows. I'm using IM animate . This time the images are not affected ...
- 2011-06-18T11:53:51-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
I just installed 6.7.0-8. The problems I encountered with 6.6.6-10 remain - including a simple display of the static svg files, some objects are missing, while others are relocated. It may be that my X is old, hence the chequerboard problem. I'll stay with the overlaid images for now as other users ...
- 2011-06-18T08:52:21-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
With animate, it finished cleanly and gave me back control. Anthony pointed out that display is not meant for animations! It displays the same way in my browser leaving each frame behind the next one. So I would say it has to do with how you created the animation, in particular the frame disposal ...
- 2011-06-18T08:32:56-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
First Display is NOT designed to handle an animation. ... So we get down to specific cases, and for that you need to play with the very latest version 6.7.0-8. Thank you, I didn't realise that one really needs animate to display an animated gif. I'll install 6.7.0-8 as you suggested. agt Freedom ...
- 2011-06-17T18:27:34-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
If there is a bug in a given version of IM, then you will not be able to have it work for every version. With regard to animate, I don't have that problem with my test_animate.gif (or any animation) on my Mac, so I have no idea what to suggest to you. Perhaps it is your version of X11? Have you ...
- 2011-06-17T16:06:37-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
Well then I would say it has to do with your version of IM, if you get a seg fault when using animate test_animation.gif or display test_animation.gif, since it works fine in my version, though with display, after it finishes the image disappears and I have to cancel the display. What happens when ...
- 2011-06-17T15:02:43-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
fmw42,
I do get "Segmentation fault" when I display your file, though:
display test_animation.gif
agt
Freedom - no pane, all gaiGN!
Code Art Now
http://codeartnow.com
Email: agt@codeartnow.com
I do get "Segmentation fault" when I display your file, though:
display test_animation.gif
agt
Freedom - no pane, all gaiGN!
Code Art Now
http://codeartnow.com
Email: agt@codeartnow.com
- 2011-06-17T14:55:12-07:00
- Forum: Users
- Topic: "pause" in 6.6.6-10
- Replies: 19
- Views: 30347
Re: "pause" in 6.6.6-10
No, there's no segfault with your file, and guess what - there's none with mine either when I use animate animated.gif instead of display animated.gif Thank you!! Also, with animate , each successive file overlays the previous one, you see them all and there is no grey. But with display , the canvas ...