The Magick::Image has the following constructor:
Magick::Image image(width, height, "RGB", Magick::CharPixel, (const void*)rgbbuffer);
My application has separete buffers for r g b and I would ideally like to use them directly.. instead of having to create an interleaved rgb buffer just to be able ...
Search found 3 matches
- 2011-05-31T04:12:50-07:00
- Forum: Developers
- Topic: Passing separate r,g,b buffers to Magick::Image constructor?
- Replies: 0
- Views: 3807
- 2011-05-24T07:20:36-07:00
- Forum: Developers
- Topic: YUV frame to image example?
- Replies: 3
- Views: 10578
Re: YUV frame to image example?
Hi
> What image format is the image blob?
I was hoping you could tell me what YUV formats Magick::Blob/Magick::Image can work with, so that I know how to programatically create one.
Just to clarify. Im not using the imagemagick command line tool, but the magick++ API. My use case here is I have ...
> What image format is the image blob?
I was hoping you could tell me what YUV formats Magick::Blob/Magick::Image can work with, so that I know how to programatically create one.
Just to clarify. Im not using the imagemagick command line tool, but the magick++ API. My use case here is I have ...
- 2011-05-20T07:38:56-07:00
- Forum: Developers
- Topic: YUV frame to image example?
- Replies: 3
- Views: 10578
YUV frame to image example?
I understand that it should be possible to:
0) Fill a raw data buffer with some a frames worth of values (say a YUV422 planar or interleaved buffer)
1) Create a YUV blob from the raw data buffer.
2) Create an image from the blob.
I have not managed to get this to work, or find any info how it ...
0) Fill a raw data buffer with some a frames worth of values (say a YUV422 planar or interleaved buffer)
1) Create a YUV blob from the raw data buffer.
2) Create an image from the blob.
I have not managed to get this to work, or find any info how it ...