Thanks again for your reply,
I think I found some issues that I managed to solve with the conversion.
As you said, I went down the road to the yuv.c:98 ReadYUVImage() function, and the
thing is that it's doing 4:1:1 by default (at least with the bit of code
that I was using) and crashing my app ...
Search found 3 matches
- 2011-07-22T07:33:04-07:00
- Forum: Magick++
- Topic: Read Y U V planes from YUV file
- Replies: 4
- Views: 28523
- 2011-07-21T02:10:36-07:00
- Forum: Magick++
- Topic: Read Y U V planes from YUV file
- Replies: 4
- Views: 28523
Re: Read Y U V planes from YUV file
Thanks for you reply Anthony,
then in the following code, what is exactly the meaning of "img.depth(8)" ?
...
Image img;
img.colorSpace(MagickCore::YCbCrColorspace);
img.size("1920x1080");
img.depth(8);
img.magick("UYVY");
img.read(filename);
...
Ok, this works in the command line, same Q16 build ...
then in the following code, what is exactly the meaning of "img.depth(8)" ?
...
Image img;
img.colorSpace(MagickCore::YCbCrColorspace);
img.size("1920x1080");
img.depth(8);
img.magick("UYVY");
img.read(filename);
...
Ok, this works in the command line, same Q16 build ...
- 2011-07-15T10:35:08-07:00
- Forum: Magick++
- Topic: Read Y U V planes from YUV file
- Replies: 4
- Views: 28523
Read Y U V planes from YUV file
Hi, I'm new to Magick++ and I'm struggling a bit to get this to work.
I would like to read a raw UYVY 422 8bits (planar or interlaced) image
and get the Y U and V planes without any scaling from the original image.
Is there any way to access the real data that came from the file, before
any ...
I would like to read a raw UYVY 422 8bits (planar or interlaced) image
and get the Y U and V planes without any scaling from the original image.
Is there any way to access the real data that came from the file, before
any ...