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by gabriels
2012-04-23T05:50:00-07:00
Forum: Magick++
Topic: Image::resolutionUnits() always undefined
Replies: 0
Views: 6676

Image::resolutionUnits() always undefined

Hi, When i run the following code: Image image; image.read( "path_to_file" ); cout << image.resolutionUnits() << endl; I always get 0, which is undefined. I found a workaround on the internet - use Image::constImage()::units. It gives me the right value. I don't know if it's a bug or i'm using it ...