Search found 7 matches
- 2013-01-17T10:36:16-07:00
- Forum: Users
- Topic: Compare, including alpha channel
- Replies: 6
- Views: 7288
Re: Compare, including alpha channel
After more experimentation, it seems that "compare" with "-metric ae" does exactly what I want and reports the number of pixels which differ in any way. Maybe this is what fmw42 was getting at, but initially I misunderstood that. Thanks again for all the help, I think I'm good to go now :)
- 2013-01-17T10:04:04-07:00
- Forum: Users
- Topic: Compare, including alpha channel
- Replies: 6
- Views: 7288
Re: Compare, including alpha channel
Thanks for the replies. I don't believe I was clear about what I need; I apologize. Please let me try to elucidate what I am after :) I want to compare the entire image, pixel-by-pixel. However, when I do this, I don't want to "skip" transparent pixels (I *think* that's what's happening, but I may ...
- 2013-01-16T16:20:16-07:00
- Forum: Users
- Topic: Compare, including alpha channel
- Replies: 6
- Views: 7288
Compare, including alpha channel
Hi folks, I'd like to compare two images on the alpha channel as well as the RGB channels -- I don't care about getting an output image, but only a numerical output that is non zero if there is any difference in the red, green, blue, and/or alpha channel from one image to the next. I've tried all ...
- 2012-06-15T21:34:11-07:00
- Forum: Developers
- Topic: MagickDrawPolygonPrimitive() hanging indefinitely
- Replies: 9
- Views: 14867
Re: MagickDrawPolygonPrimitive() hanging indefinitely
I'm not surprised that you get it to run correctly on Linux, since that has been my experience as well: The application has been tested to run perfectly on several Linux boxes and 32-bit Macs, but when run on 64-bit Mac OS X Lion (other 64-bit Mac OS releases have not yet been tested), the ...
- 2012-06-15T12:29:07-07:00
- Forum: Developers
- Topic: MagickDrawPolygonPrimitive() hanging indefinitely
- Replies: 9
- Views: 14867
Re: MagickDrawPolygonPrimitive() hanging indefinitely
Another update: I have further determined that one sure-fire way to make it (liable to) hang is with a polygon of at least 16 points, of which *all* the points have *exactly* the same coordinates. If even one single point differs from the others in either coordinate, there will be no problem. Also ...
- 2012-06-15T10:46:55-07:00
- Forum: Developers
- Topic: MagickDrawPolygonPrimitive() hanging indefinitely
- Replies: 9
- Views: 14867
Re: MagickDrawPolygonPrimitive() hanging indefinitely
Update: Apparently the issue is connected to the OS release; I have just tested on a 64-bit Snow Leopard (Darwin 10.8) machine and did *not* get the failing behavior. Also, I have managed to narrow the cause somewhat; it seems to be the case that if you give ImageMagick polygons whose vertices have ...
- 2012-06-14T09:30:26-07:00
- Forum: Developers
- Topic: MagickDrawPolygonPrimitive() hanging indefinitely
- Replies: 9
- Views: 14867
MagickDrawPolygonPrimitive() hanging indefinitely
Hello all, I am developing an application which renders a very large number of many-vertex polygons onto a map image. I'm using ImageMagick to do the drawing, and I'm experiencing a very bizarre problem. The application has been tested to run perfectly on several Linux boxes and 32-bit Macs, but ...