Search found 18 matches
- 2013-01-06T19:50:07-07:00
- Forum: Developers
- Topic: Anti-aliased stroked mask using distance transform
- Replies: 3
- Views: 7400
Re: Anti-aliased stroked mask using distance transform
Distance transform however requires the anti-alising pixels converted to 'distance' (below 'unit' distance, default=100 per pixel width) before the main distance function runs. With the new information regarding Outer Glow and what not, to reproduce Photoshop's "Stroke" effect, it suffices merely ...
- 2013-01-06T19:47:36-07:00
- Forum: Digital Image Processing
- Topic: Photoshop "Outer Glow" Technique: Soft?
- Replies: 7
- Views: 28186
Re: Photoshop "Outer Glow" Technique: Soft?
On review there is a thrid posiblity. using a 'diffusion curve' between a fixed outisde and inside shape. this will be sharp as it approaches sharp points (as in a true distance gradient), but become smoother away from those points (as in a blur). Isn't this just the same thing? Morphological ...
Re: Sigma*
NOTE normal distance kernels in IM use 100 as the orgongonal neighbour distance scale, where chamfor uses a scale of '5' It may be a interesting 'specialized' distance kernel appropriate to images needing HIGH distances, and a good interger distance results. I use these weights: // Kernel values ...
- 2013-01-06T16:29:54-07:00
- Forum: Users
- Topic: Generic bevel and emboss
- Replies: 34
- Views: 70518
Re: Generic bevel and emboss
IM -morphology distance gets rather slow even for distances (widths) of 10; whereas PS has somehow implemented this or its equivalent in real time adjustment of its slider. I wish I knew how they did that. Photoshop uses the algorithm described by G. Borgefors in the 1986 paper "Distance ...
Re: Sigma*
UPDATE! We now know the exact algorithm: 1) Compute two values: "dilate" and "blur" measured in pixels. Both are dependent onthe values of both spread and size. 2) Apply "dilate" pixels of morphological dilation to the grayscale mask. The dilation needs to be a grayscale operator and not a binary ...
- 2012-12-21T18:25:06-07:00
- Forum: Digital Image Processing
- Topic: Photoshop "Outer Glow" Technique: Soft?
- Replies: 7
- Views: 28186
Re: Photoshop "Outer Glow" Technique: Soft?
Upon much research, and consulting with other individuals, my latest theory is that Photoshop's "Outer Glow, Softer" algorithm is as follows: 1) Apply morphological dilation to the mask, dilationSize = (outerGlowSize * spread), output 8-bit alpha 2) Apply two pass box blur, equivalent radius ...
- 2012-12-19T09:27:52-07:00
- Forum: Consulting
- Topic: Where can I solicit contracting / programming work?
- Replies: 8
- Views: 28934
Re: Where can I solicit contracting / programming work?
In my experience, elance / odesk / craigslist type places are worse than useless for finding specialized programmers in these types of fields.GooseTracks wrote:I know for programmers you can go to elance or odesk and find someone there or you can even go to craigslist and find someone to do it cheap.
- 2012-12-19T09:24:10-07:00
- Forum: Digital Image Processing
- Topic: Photoshop "Outer Glow" Technique: Soft?
- Replies: 7
- Views: 28186
Re: Photoshop "Outer Glow" Technique: Soft?
Sorry for the delay, I fixed the link.
- 2012-08-26T08:10:17-07:00
- Forum: Digital Image Processing
- Topic: Photoshop "Outer Glow" Technique: Soft?
- Replies: 7
- Views: 28186
Re: Photoshop "Outer Glow" Technique: Soft?
Could the Fast Marching algorithm be part of a possible solution?
- 2012-08-13T07:49:50-07:00
- Forum: Digital Image Processing
- Topic: Photoshop "Outer Glow" Technique: Soft?
- Replies: 7
- Views: 28186
Photoshop "Outer Glow" Technique: Soft?
I'm working on implementing Photoshop Layer Styles in my MIT licensed project: https://github.com/vinniefalco/LayerEffects After a lot of study and searching I figured out that the distance transform plays a key role in implementing almost all the styles. You can see clear evidence of the distance ...
- 2012-08-10T06:22:18-07:00
- Forum: Consulting
- Topic: Where can I solicit contracting / programming work?
- Replies: 8
- Views: 28934
Re: Where can I solicit contracting / programming work?
Well I'm trying to replicate all of the Photoshop Layer Styles, so 250.NicolasRobidoux wrote:Question: What is the largest diameter of your disks (in pixels)?
But like I said, erosion and dilation can be expressed in terms of the distance transform, which I have finally got working.
Re: Sigma*
However there is an alternative way to using a 'blur image'. That is by creating a 'distance from object type function. With that type of function the 'corners' of the shape would not 'stick out' from the glow on large blur radii. Unfortunately this type of function is not each to create, though it ...
- 2012-08-09T20:08:35-07:00
- Forum: Developers
- Topic: Anti-aliased stroked mask using distance transform
- Replies: 3
- Views: 7400
Anti-aliased stroked mask using distance transform
From a binary mask it is possible to generate an anti-aliased stroke using an exact distance transform:
- 2012-08-09T18:45:22-07:00
- Forum: Consulting
- Topic: Where can I solicit contracting / programming work?
- Replies: 8
- Views: 28934
Re: Where can I solicit contracting / programming work?
In case no one knew, I have found that the Euclidean Distance Transform can be used to easily compute dilations and erosions with circular structuring elements.thevinn wrote:I need to implement fast grayscale dilate / erode with flat circular structuring elements
- 2012-08-09T18:43:12-07:00
- Forum: Consulting
- Topic: Where can I solicit contracting / programming work?
- Replies: 8
- Views: 28934
Re: Where can I solicit contracting / programming work?
I found it extremely difficult to integrate ImageMagick, OpenCV, VIPS into my project. They want to bring in a whole galaxy of types and functions, and if they are not present then nothing works. It's not clear how to take a piece of code and reuse it without taking the whole library with it.