Search found 3 matches

by JStevenson
2013-07-19T10:08:00-07:00
Forum: Users
Topic: Converting textures to RGB for use in FlightGear?
Replies: 6
Views: 2117

Re: Converting textures to RGB for use in FlightGear?

The conversion from JPG and PNG to SGI worked well. I used PAINT to resize a few JPGs which were of irregular size (i.e. to make sure they were some power of 2 dimensions, eg. 128x32, 128x128, 256x256). Identify said the new SGIs were RGB but I renamed them with *.rgb extension anyways and FG was ...
by JStevenson
2013-07-19T08:01:51-07:00
Forum: Users
Topic: Converting textures to RGB for use in FlightGear?
Replies: 6
Views: 2117

Re: Converting textures to RGB for use in FlightGear?

Thanks for the very thorough reply. I will try this technique right now.
Once in *.sgi format I assume I'd rename to *.rgb? I notice that all of the (working) textures in FG are *.rgb.
I'll reply again once I've tried all this.
Cheers,
Jon
by JStevenson
2013-07-18T10:27:02-07:00
Forum: Users
Topic: Converting textures to RGB for use in FlightGear?
Replies: 6
Views: 2117

Converting textures to RGB for use in FlightGear?

Hello, this is my very first post to this forum so please be gentle if this all sounds terribly basic! I'm attempting to import 3ds model meshes into the FlightGear flight simulation environment (version 0.9.10 to be exact). The 3ds meshes are coming across OK but the textures are not. The "stock ...