Search found 4 matches
- 2014-03-14T11:20:06-07:00
- Forum: Bugs
- Topic: Cannot load png: Incorrect bKGD chunk length
- Replies: 7
- Views: 13784
Re: Cannot load png: Incorrect bKGD chunk length
As I described, the image was created by Microsoft Paint. I don't know the details on what kind of png it was before being processed by Paint, but I would expect it to be a valid png afterwards, so it seems there is a bug in Paint. Nonetheless, we'll have to tolerate it in our application because ...
- 2014-03-14T02:41:50-07:00
- Forum: Bugs
- Topic: Cannot load png: Incorrect bKGD chunk length
- Replies: 7
- Views: 13784
Re: Cannot load png: Incorrect bKGD chunk length
Thanks for the information. It seems the corruption happens somewhere later in our code.
- 2014-03-13T08:16:49-07:00
- Forum: Bugs
- Topic: Cannot load png: Incorrect bKGD chunk length
- Replies: 7
- Views: 13784
Re: Cannot load png: Incorrect bKGD chunk length
Yes, I tried that during my experiments, but in that case the loaded Magick::Image is corrupted. I figured that the loading process is not completed normally when the exception is thrown.
- 2014-03-13T07:17:20-07:00
- Forum: Bugs
- Topic: Cannot load png: Incorrect bKGD chunk length
- Replies: 7
- Views: 13784
Cannot load png: Incorrect bKGD chunk length
Hi, We're using ImageMagick through its C++ interface in our project. We're trying to load a png image by calling Magick::Image::read with a Magick::Blob argument and get a Magick::Warning exception that says: Incorrect bKGD chunk length `' @ warning/png.c/MagickPNGWarningHandler/1830 The image we ...