Search found 15 matches
- 2015-06-08T08:43:32-07:00
- Forum: Bugs
- Topic: Converting grayscale png affects bit depth
- Replies: 6
- Views: 9723
Re: Converting grayscale png affects bit depth
Here is the updated png.c. All i did was flipped the ping_have_color default value from MagickTrue to MagickFalse. It fixes my problem with performance, and bit depth. Tested it in my workflows with different images. My patch is here: File: png.c line: 7969 ping_have_blob=MagickFalse; ping_have ...
- 2015-06-05T04:06:09-07:00
- Forum: Bugs
- Topic: Help UnableToLoadModule IM_MOD_RL_JPEG_.dll
- Replies: 1
- Views: 5201
Re: Help UnableToLoadModule IM_MOD_RL_JPEG_.dll
Hi if you are still having issues, run a dependency walker against your DLL, and see if you are missing additional dependencies.
- 2015-06-04T14:57:51-07:00
- Forum: Bugs
- Topic: Converting grayscale png affects bit depth
- Replies: 6
- Views: 9723
Re: Converting grayscale png affects bit depth
Yes Glen, I was complaining about it...
- 2015-06-04T13:46:55-07:00
- Forum: Bugs
- Topic: Converting grayscale png affects bit depth
- Replies: 6
- Views: 9723
Re: Converting grayscale png affects bit depth
Thank you! I already PM Glen.
- 2015-06-04T11:29:45-07:00
- Forum: Bugs
- Topic: Converting grayscale png affects bit depth
- Replies: 6
- Views: 9723
Converting grayscale png affects bit depth
Hi, I have 2 test scenarios: First converting 16 bit Grayscale produces, 48 bit RGB. Second converting 8 bit Grayscale produces, 24 bit RGB. Tested using this image: 16 bit grayscale: http://cosmin.users.sourceforge.net/testing/lena_16g_lin.png 8 bit grayscale: http://upload.wikimedia.org/wikipedia ...
- 2015-06-04T11:19:53-07:00
- Forum: Bugs
- Topic: Read a grayscale png.
- Replies: 20
- Views: 21739
Re: Read a grayscale png.
How is the bit depth on that grayscale.png ?
Before and after conversion ?
Before and after conversion ?
- 2015-05-07T10:12:50-07:00
- Forum: Bugs
- Topic: Issue: Settings are not preserved
- Replies: 2
- Views: 3191
Re: Issue: Settings are not preserved
1. Ok thanks. -> But it seems that logic to disambiguate and "streamline/improve" setup could escape that. Since we have an option not to provide image.magick("ImageFormat"), and IM should figure out which format the image is auto-magically when writing it out to file with file extension.
- 2015-05-06T12:11:19-07:00
- Forum: Bugs
- Topic: Issue: Settings are not preserved
- Replies: 2
- Views: 3191
Issue: Settings are not preserved
multiple issues with settings. First, i cannot set PNG format to PNG16. Second, if i set PNG8 and i have a grayscale PNG 8 bit image, i cannot set colorspace to GRAYColorspace, i cannot set type GrayscaleType, and i cannot set quantizeColorSpace GRAYColorspace. It seems all those settings are ...
- 2015-05-06T11:59:08-07:00
- Forum: Bugs
- Topic: Possible bug: Resolution Units
- Replies: 2
- Views: 2995
Re: Possible bug: Resolution Units
Thank you,
i looked at my old posts and re-posted it here.
-Sorry my mistake
i looked at my old posts and re-posted it here.
-Sorry my mistake
- 2015-05-06T11:13:59-07:00
- Forum: Bugs
- Topic: Possible bug: Resolution Units
- Replies: 2
- Views: 2995
Possible bug: Resolution Units
I am using Magick C++ API, to read and write PNG format files. I have an image that i save with resolution and resolution unit like this: someImage.density(Geometry(resolution, resolution)); someImage.resolutionUnits(MagickCore::ResolutionType::PixelsPerCentimeterResolution); someImage.write ...
- 2014-09-19T10:45:35-07:00
- Forum: Magick++
- Topic: Resolution units
- Replies: 8
- Views: 18990
Re: Resolution units
@fmw42 i am setting density, and units, as in my original post. I debugged image magic, and the problem is during the retrieval of resolutionUnits from the image. After i read the image, i call to return resolution units In Image.cpp this code gets executed Magick::ResolutionType Magick::Image ...
- 2014-08-29T06:27:45-07:00
- Forum: Magick++
- Topic: Resolution units
- Replies: 8
- Views: 18990
Re: Resolution units
Anyone had this problem besides me?
- 2014-08-11T05:02:47-07:00
- Forum: Magick++
- Topic: Resolution units
- Replies: 8
- Views: 18990
Re: Resolution units
I am reading and writing PNG format image.
-Albert
-Albert
- 2014-08-08T12:55:29-07:00
- Forum: Magick++
- Topic: Resolution units
- Replies: 8
- Views: 18990
Re: Resolution units
My OS is Win 7. ImageMagick Version 6.8.9
- 2014-07-29T08:13:58-07:00
- Forum: Magick++
- Topic: Resolution units
- Replies: 8
- Views: 18990
Resolution units
I have an image that i save with resolution and resolution unit like this: someImage.density(Geometry(resolution, resolution)); someImage.resolutionUnits(MagickCore::ResolutionType::PixelsPerCentimeterResolution); someImage.write(imagePath); Once i read the same image right after, my resolution ...