Search found 2 matches
- 2015-02-15T06:58:08-07:00
- Forum: Developers
- Topic: Red Green Texture Compression Support (BC4/BC5)
- Replies: 2
- Views: 6911
Re: Red Green Texture Compression Support (BC4/BC5)
Thank you very much for considering this feature request. Following samples are taken from Beast 02 model by Atmostatic . Input images are norm.tga and spec.tga . Output DDS files prefixed with nv_ are compressed using NVIDIA Texture Tools 2.0.8 and files prefixed with ati_ are compressed using ATI ...
- 2015-02-14T22:55:54-07:00
- Forum: Developers
- Topic: Red Green Texture Compression Support (BC4/BC5)
- Replies: 2
- Views: 6911
Red Green Texture Compression Support (BC4/BC5)
Hello, RGTC (BC4 and BC5) is a new texture compression method introduced with OGL3/DX10 hardware suitable for storing spec maps, gloss maps and normal maps. Red and Green channels are separately compressed like Alpha channel in DXT5 (BC3) compression format found in DDS converter. I was wondering if ...