Search found 58 matches
- 2016-02-01T06:27:27-07:00
- Forum: Magick.NET
- Topic: SVG to TIFF conversion - Impact in Image resolution
- Replies: 44
- Views: 66616
Re: SVG to TIFF conversion - Impact in Image resolution
And your ImageMagick version is built against librsvg?
- 2016-02-01T06:06:46-07:00
- Forum: Magick.NET
- Topic: SVG to TIFF conversion - Impact in Image resolution
- Replies: 44
- Views: 66616
Re: SVG to TIFF conversion - Impact in Image resolution
In Magick++ I use :
To set the desired output of the SVG, You can probably find something similar in Magick.NET.
Code: Select all
image.resolutionUnits(Magick::PixelsPerInchResolution);
image.density(Magick::Geometry(dpi,dpi));
- 2016-01-27T06:31:17-07:00
- Forum: Bugs
- Topic: [SOLVED] XCF: Layer name is not read
- Replies: 9
- Views: 8353
Re: XCF: Layer name is not read
Sorry for late reply, works great
All layers now have a label.
Thanks.
All layers now have a label.
Thanks.
- 2016-01-26T02:15:23-07:00
- Forum: Bugs
- Topic: [SOLVED] XCF: Layer name is not read
- Replies: 9
- Views: 8353
- 2016-01-26T01:37:09-07:00
- Forum: Bugs
- Topic: [SOLVED] XCF: Layer name is not read
- Replies: 9
- Views: 8353
Re: XCF: Layer name is not read
Great.
Works except for the first layer.
My image has three layers:
- Background
- another layer
- new layer
But Background has no layer name in IM.
Works except for the first layer.
My image has three layers:
- Background
- another layer
- new layer
But Background has no layer name in IM.
- 2016-01-25T15:10:05-07:00
- Forum: Bugs
- Topic: [SOLVED] XCF: Layer name is not read
- Replies: 9
- Views: 8353
Re: XCF: Layer name is not read
Thanks for the link, but I use IM as an image loader in a larger application (C++).
- 2016-01-25T14:22:17-07:00
- Forum: Bugs
- Topic: [SOLVED] XCF: Layer name is not read
- Replies: 9
- Views: 8353
[SOLVED] XCF: Layer name is not read
Noticed that layer names from XCF's are not detected by ImageMagick (exporting to a PSD from GIMP produces the label names in ImageMagick). Tested with GIMP 2.4 and 2.8, also tested various ImageMagick versions.
- 2015-12-31T02:59:12-07:00
- Forum: Magick++
- Topic: [SOLVED] DrawablePointSize uses integer?
- Replies: 6
- Views: 18147
Re: DrawablePointSize uses integer?
Ok, since the function accepts double I assumed it also was able to use double(?)
Would at least be nice to get a confirmation that double should work or not, and if this is a IM problem or not (if I use freetype directly will this work?).
Thanks.
Would at least be nice to get a confirmation that double should work or not, and if this is a IM problem or not (if I use freetype directly will this work?).
Thanks.
- 2015-12-30T12:47:48-07:00
- Forum: Magick++
- Topic: [SOLVED] DrawablePointSize uses integer?
- Replies: 6
- Views: 18147
Re: DrawablePointSize uses integer?
I know that, but this is part of an video app, and users want many things
Currently .5 changes the text, but nothing else (.1, .2, .3, .4, .6, .7, .8, .9)
Currently .5 changes the text, but nothing else (.1, .2, .3, .4, .6, .7, .8, .9)
- 2015-12-30T09:32:21-07:00
- Forum: Magick++
- Topic: [SOLVED] DrawablePointSize uses integer?
- Replies: 6
- Views: 18147
[SOLVED] DrawablePointSize uses integer?
Hi, I'm using text in animation, and have some problems... I'm currently using DrawablePointSize(fontSize), fontSize is double, but when animating I get integer behaviour. Moving from point size 64 to 67 in 250 frames scales the font three times instead of a smooth animation. I'm also doing the same...
- 2015-12-18T14:11:19-07:00
- Forum: Users
- Topic: Compile IM in mingw + msys
- Replies: 15
- Views: 31839
Re: Compile IM in mingw + msys
Any suggestions? (something I'm missing) I would prefer not to be on 6.8
- 2015-12-14T09:52:37-07:00
- Forum: Users
- Topic: Compile IM in mingw + msys
- Replies: 15
- Views: 31839
Re: Compile IM in mingw + msys
Been broken in MINGW/MSYS since 6.9: ============================================================================== ImageMagick is configured as follows. Please verify that this configuration matches your expectations. Host system type: x86_64-pc-mingw64 Build system type: x86_64-pc-mingw64 Option V...
- 2015-10-27T12:20:47-07:00
- Forum: Magick++
- Topic: Gravity (for pango) in Magick++
- Replies: 4
- Views: 15841
Re: Gravity (for pango) in Magick++
Added this as a tmp/quick fix for myself: --- coders/pango.c.orig 2015-10-27 19:45:50.079263256 +0100 +++ coders/pango.c 2015-10-27 19:46:33.672399568 +0100 @@ -320,6 +320,17 @@ if ((align != PANGO_ALIGN_CENTER) && (draw_info->direction == RightToLeftDirection)) align=(PangoAlignment) (PANGO...
- 2015-10-22T02:47:24-07:00
- Forum: Magick++
- Topic: Gravity (for pango) in Magick++
- Replies: 4
- Views: 15841
Re: Gravity (for pango) in Magick++
Thanks for the info.
EDIT: a pango align define would be good enough for me.
EDIT: a pango align define would be good enough for me.
- 2015-10-22T00:40:31-07:00
- Forum: Magick++
- Topic: Gravity (for pango) in Magick++
- Replies: 4
- Views: 15841
Re: Set text/draw align (for pango) in Magick++
Using convert I can just do: convert -gravity Center pango:"whatever", how can I reproduce gravity before read in Magick++?