Search found 11 matches

by X-death
2015-07-08T11:54:51-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

That works thanks :D
by X-death
2015-07-07T12:17:57-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

Thanks for your correction. but i need your help, i have writted the current code for output -metric to a txt file : :Comparetiles compare -metric RMSE Tiles/tiles-%ntiles%.png Tiles/Temp/out-%pal%.png null: 2> result.txt set /a pal+=1 if %pal% LSS %npal% goto Comparetiles but only the first line of ...
by X-death
2015-07-06T11:20:13-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

Thanks. I thought that eleven colortables (each containing 16 colors) were known, and the problem was to find which colortable ("-remap") to use for each 8x8 pixel tile. Exactly ! For an Average result maybe i can made a sorted palette. 11 palette of 16 color sorted by color ( teinte ?) can be made ...
by X-death
2015-07-06T10:36:22-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

Ok according to your reply you have not yet understand what a "tiles" mean. Take this picture : http://sega4ever.power-heberg.com/Temp/champi.PNG and now here is the same picture divised into tiles : http://sega4ever.power-heberg.com/Temp/Champi_tiles.PNG So a "tiles" mean a part of 8*8 pixel of the ...
by X-death
2015-07-06T09:58:36-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

Hi, sorry for the delay and thanks all for the high quality of your reply :D I will take some time for explain the global process of what i want and my difficulties. So first i need this tools for help me to made graphics in old video games ( Super Nintendo / Super NES) the video processor of SNES ...
by X-death
2015-06-24T09:03:47-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

Excuse me i'm not english and i have misunderstanding your question. So my criterion is to change the colors of the tiles for match the rules : 1 colortable per tiles and a result closest to the original. I think the crirical parts of my process is the colortable generation, i have only a limited ...
by X-death
2015-06-23T12:44:25-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

Thanks you very much !
i will work on that !
by X-death
2015-06-23T10:04:45-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

No i don't know it that's why it's hard. i understand what i want is complicated, but old game consoles have some restricted rules ;) Colortables must be generated from the original image ( it can be with remap command and the 15 Bit RGB colormap). So image can be cropped into 8x8 parts ( Tiles ...
by X-death
2015-06-23T09:54:31-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

and ImageMagik can find the best colortable for each tiles ?
by X-death
2015-06-23T09:41:03-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Re: Forcing one palette per Tiles

Thanks for your fastest reply ! excuse me so 1Tiles = 8x8 pixel block So yes i have sucessfully recolored a picture in 15 bit RGB but now i need to remap them with three rules : 1) Picture must have eleven ( or less) differents color tables 2)Color tables can only have a max of 16 differents color ...
by X-death
2015-06-23T09:11:59-07:00
Forum: Users
Topic: Forcing one palette per Tiles
Replies: 22
Views: 5166

Forcing one palette per Tiles

Hi, First Apologies for the question in the first post but i have made a research in your forum and in the documentation but without sucess. What i want to do is a bit complicated. i work on an old game console ( Super Nes ) and i want to display a 176 colors image with eleven différent palettes. i ...