Hi,
I was able to update to the latest version and the issue has been fixed.
Thank you very much for your help.
Regards,
Erwin
Search found 11 matches
- 2016-12-06T01:56:29-07:00
- Forum: Magick.NET
- Topic: Issue with transparent text on white background
- Replies: 9
- Views: 25743
- 2016-11-23T01:02:32-07:00
- Forum: Magick.NET
- Topic: Issue with transparent text on white background
- Replies: 9
- Views: 25743
Re: Issue with transparent text on white background
Hi,
Thanks for checking on my issue. Seems I have to wait a while before I can upgrade to the latest version then.
Is this bug logged somewhere in order to follow up on the status?
Regards,
Erwin
Thanks for checking on my issue. Seems I have to wait a while before I can upgrade to the latest version then.
Is this bug logged somewhere in order to follow up on the status?
Regards,
Erwin
- 2016-11-03T05:33:34-07:00
- Forum: Magick.NET
- Topic: Issue with transparent text on white background
- Replies: 9
- Views: 25743
Re: Issue with transparent text on white background
Hi dlemstra,
Have you been able to check on my last question?
Regards,
Erwin
Have you been able to check on my last question?
Regards,
Erwin
- 2016-10-11T03:52:39-07:00
- Forum: Magick.NET
- Topic: Issue with transparent text on white background
- Replies: 9
- Views: 25743
Re: Issue with transparent text on white background
Hi, Thanks for sharing your code. I have updated my code to the latest version and the issue indeed seems to be solved. However, I noticed that my test-code was a little bit to simple. I tried to optimize my code in order to have smaller frames that should be merged. The actual code would be as ...
- 2016-10-07T06:58:19-07:00
- Forum: Magick.NET
- Topic: Issue with transparent text on white background
- Replies: 9
- Views: 25743
Re: Issue with transparent text on white background
Hi, I have tried converting my code to the latest version but I seem to struggle to get it to work again. My text is black square now. Since you have tested my code in the latest version, can you please share the code using the latest version of the library so I check which change I missed? Regards ...
- 2016-10-03T00:09:54-07:00
- Forum: Magick.NET
- Topic: Issue with transparent text on white background
- Replies: 9
- Views: 25743
Issue with transparent text on white background
Hi, I'm trying to create a countdown GIF using the Magick.Net library. Although the code is working correct I came up with an issue last week. When merging some text frames with a transparent background onto a background image, depending on the color of the background image, the result is different ...
- 2015-06-26T07:19:30-07:00
- Forum: Magick.NET
- Topic: Slow gif generation
- Replies: 15
- Views: 33289
Re: Slow gif generation
You can email me on <snip/>
I'll reply with the code attached.
Regards,
Erwin
I'll reply with the code attached.
Regards,
Erwin
- 2015-06-26T06:08:32-07:00
- Forum: Magick.NET
- Topic: Slow gif generation
- Replies: 15
- Views: 33289
Re: Slow gif generation
I've sent you a private message with the code attached to it.
Regards,
Erwin
Regards,
Erwin
- 2015-06-26T05:20:15-07:00
- Forum: Magick.NET
- Topic: Slow gif generation
- Replies: 15
- Views: 33289
Re: Slow gif generation
Hi, You suggestion indeed works. When using a background-image with high colors and reducing it to 255 colors before starting to generate the frames, the time required for the gif generation goes from 22 to 18 seconds. Unfortunately, the original image that we were using was only 1 bit (just a ...
- 2015-06-26T04:00:47-07:00
- Forum: Magick.NET
- Topic: Slow gif generation
- Replies: 15
- Views: 33289
Re: Slow gif generation
Isn't this required to handle the dispose attribute?
Well, nevertheless, removing this option does not influence the processing time.
Regards,
Erwin
Well, nevertheless, removing this option does not influence the processing time.
Regards,
Erwin
- 2015-06-26T02:57:18-07:00
- Forum: Magick.NET
- Topic: Slow gif generation
- Replies: 15
- Views: 33289
Slow gif generation
Hello, I'm trying to generate a 60 seconds gif representing a countdown timer. Generating the frames is done using the following code: for (int i = 0; i < numberOfFrames; ++i) { DateTime dt = processingDateTime.AddSeconds(i); MagickImage magickImage = new MagickImage(frameGenerator.Generate(dt ...