Search found 11 matches
- 2016-10-14T01:42:53-07:00
- Forum: Users
- Topic: Fill area with nearest colour from boundary
- Replies: 18
- Views: 51458
Re: Fill area with nearest colour from boundary
An example of an image I'd like to do the fill operation on can be found here: https://www.dropbox.com/s/9w1wbnvvqdk5gr1/FillHoleImage.psd?dl=0 The result I want is that every black pixel in the image is replaced with a pixel taken from the closest point in the image that has a non-black colour. In ...
- 2016-10-14T00:21:11-07:00
- Forum: Users
- Topic: Specify 16 bit int per channel on save
- Replies: 3
- Views: 4105
Re: Specify 16 bit int per channel on save
Thanks, I hadn't been certain that IM would preserve the bit depth on save. I should have provided more detail. I am reading a 16 bit per pixel loss-less PSD and after processing (if any) I need to save it as as 16 bits per pixel loss-less TIFF or PNG. I am using the Q16 version of ImageMagick 7 - I ...
- 2016-10-13T07:12:10-07:00
- Forum: Users
- Topic: Specify 16 bit int per channel on save
- Replies: 3
- Views: 4105
Specify 16 bit int per channel on save
When saving the results of an image magic operation to a tiff or png, is there a way to specify 16 bit int per channel output?
Thanks
Jules
Thanks
Jules
- 2016-10-13T07:10:13-07:00
- Forum: Users
- Topic: Fill area with nearest colour from boundary
- Replies: 18
- Views: 51458
Fill area with nearest colour from boundary
I have an area of an image which is empty (black or transparent). I would like to fill the area with the colour from the nearest point on the boundary. Effectively spreading the colours out from the border.
Is there a way to do this with image magic?
Thanks
Is there a way to do this with image magic?
Thanks
- 2015-09-02T10:56:23-07:00
- Forum: Users
- Topic: Colour bleeding when using -layers merge
- Replies: 4
- Views: 5037
Re: Colour bleeding when using -layers merge
Good advice, I've learnt my lesson. I'm testing code my game renderer and hadn't expected this to be visible. Valuable lesson though as I now know my renderer is sensitive to this kind of compression artefact.
Thanks
Thanks
- 2015-09-02T09:56:18-07:00
- Forum: Users
- Topic: Colour bleeding when using -layers merge
- Replies: 4
- Views: 5037
Re: Colour bleeding when using -layers merge
Thank-you for coming back so quickly. I just loaded TestOut.jpg into Paint.Net and then zoomed in on the area around 1240,256 and then took a screen shot, so you can see the individual pixels blown up. Here's the picture added to dropbox. https://www.dropbox.com/s/6zbqb5aw4r8ecs6/TestZoomedIn.png ...
- 2015-09-02T09:08:09-07:00
- Forum: Users
- Topic: Using %[fx:] with -repage
- Replies: 4
- Views: 5226
Re: Using %[fx:] with -repage
Thank-you for your help
- 2015-09-02T09:04:56-07:00
- Forum: Users
- Topic: Colour bleeding when using -layers merge
- Replies: 4
- Views: 5037
Colour bleeding when using -layers merge
I have a script (see below) that uses -distort SRT to rearrange and slightly scale two rectangles and then merge the two new rectangles back into one. If I save out the cut out rectangles they appear exactly as I would expect. However, when I merge them together into one image, there is a slight ...
- 2015-09-01T06:39:20-07:00
- Forum: Users
- Topic: Using %[fx:] with -repage
- Replies: 4
- Views: 5226
Re: Using %[fx:] with -repage
I've fixed this by replacing -repage with -set page and the same arguments. Can anyone tell me what the difference in meaning between -repage and -set page is? It's clear that snibgo's statement that -repage can't accept expressions is correct. Is that the expected behaviour? I didn't see anything ...
- 2015-09-01T06:25:54-07:00
- Forum: Users
- Topic: 6 images (cube map) into equirectangular?
- Replies: 19
- Views: 47991
- 2015-09-01T06:23:58-07:00
- Forum: Users
- Topic: Using %[fx:] with -repage
- Replies: 4
- Views: 5226
Using %[fx:] with -repage
I'm using the Windows Commandline version of Convert and I have a batch file that contains the following command: convert^ -virtual-pixel horizontal-tile-edge^ -verbose^ %1^ ^( -clone 0^ -set option:distort:viewport "%%[fx:w/2]x%%[fx:h]+0+0"^ -distort affine "0,0,0.5,0.5,%%[fx:w/2],%%[fx:h],%%[fx:w ...