Search found 3 matches
- 2016-04-26T01:23:02-07:00
- Forum: Magick.NET
- Topic: HDRI tonemapping to [0,1]
- Replies: 5
- Views: 12170
Re: HDRI tonemapping to [0,1]
Hi, I want to load an opengl texture, and I read that opengl works with values normalized in [0,1] ( I am planning to use a rgb32f format for the texture). Normalization apart, I see you are suggesting that tonemapping in IM should be basically done converting the .hdr file in .tiff, am I supposing ...
- 2016-04-25T00:06:50-07:00
- Forum: Magick.NET
- Topic: HDRI tonemapping to [0,1]
- Replies: 5
- Views: 12170
Re: HDRI tonemapping to [0,1]
Hi, thanks for the answer. I am worried that clamping is not what I am looking for, since if it really just clamps values between 0 and quantum range that not a very good tonemapping and it will result in a very white image or a very black one (but please, correct me if I'm wrong).
- 2016-04-24T10:31:52-07:00
- Forum: Magick.NET
- Topic: HDRI tonemapping to [0,1]
- Replies: 5
- Views: 12170
HDRI tonemapping to [0,1]
Hello, I am using magick.net HDRI 16 AnyCpu and I was struggling to find a magick.net built in way to convert my freshly loaded from .hdr file MagickImage into another MagickImage with colors in range of [0,1]. Is there any? I know that if i write back my image as filename.jpg it gets automatically ...