Search found 3 matches
- 2019-02-21T12:37:59-07:00
- Forum: Developers
- Topic: Option to not reduce/freeze Indexed Palette
- Replies: 15
- Views: 39511
Re: Option to not reduce/freeze Indexed Palette
Did this get sorted out? It's been a pain point for me when working with 1992-era images: http://exult.sourceforge.net/forum/read.php?f=1&i=1765602&t=1764018 The Ultima 7 graphics are done in a pretty efficient way for 256 color VGA. They are done in the "midday light" color, and then for clouds the ...
- 2016-06-10T10:20:42-07:00
- Forum: Users
- Topic: Force use of palette, exactly as given?
- Replies: 14
- Views: 14899
Re: Force use of palette, exactly as given?
It looks like I may not need to keep the same palette in each image, as the import of the files worked after making the PNGs Indexed. How can I get the palette info into a file form that IM can use so I can specify the Indexed option?
- 2016-06-09T02:20:06-07:00
- Forum: Users
- Topic: Force use of palette, exactly as given?
- Replies: 14
- Views: 14899
Re: Force use of palette, exactly as given?
I'm in a similar situation trying to bulk modify indexed PNG images exported from Exult Studio for use in Ultima 7. Was this question answered, using either IM or the Gimp consoles? Like many 90s games, Ultima 7 uses some palette swapping of its own in-game. This was their memory-friendly way to ...