Search found 4 matches
- 2016-10-22T11:22:01-07:00
- Forum: Users
- Topic: Radial distortion - from screenshot to map
- Replies: 7
- Views: 2903
Re: Radial distortion - from screenshot to map
Allright, then I will have a look at Blender. I think my issue here is resolved, in case anyone wants to know what I did: convert map_source.png -distort Perspective "$(cut -d" " -f1,2,3,4 coords.txt)" map_dest.png with a file coords.txt in the following format: Xs Ys Xd Yd #description ...
- 2016-10-22T05:28:17-07:00
- Forum: Users
- Topic: Radial distortion - from screenshot to map
- Replies: 7
- Views: 2903
Re: Radial distortion - from screenshot to map
Off course you can see the distortion, look at the towers in the east, or the trees, which seem to point towards the origin. With 10 points, perspective distortion seems to work pretty smooth. However, the missing Z component seems to have an effect, as you can see in this plot. Is there a way, to ...
- 2016-10-22T04:34:20-07:00
- Forum: Users
- Topic: Radial distortion - from screenshot to map
- Replies: 7
- Views: 2903
Re: Radial distortion - from screenshot to map
Here's the map, an x marks the origin.
You might be right, and what I mean by radial distortion is an effect of the perspective. Maybe I have to try again with some more points, to avoid artefacts.
You might be right, and what I mean by radial distortion is an effect of the perspective. Maybe I have to try again with some more points, to avoid artefacts.
- 2016-10-22T03:11:43-07:00
- Forum: Users
- Topic: Radial distortion - from screenshot to map
- Replies: 7
- Views: 2903
Radial distortion - from screenshot to map
Hi everybody! I currently create a map for a video game. I don't have access to a rendered map from the levelmesh, so I flew high above the map and took a screenshot. In the game, an arrow indicates, where the player currently is. The position is taken from the coordinates in the mesh, and thus only ...