Search found 3 matches
- 2017-07-28T23:33:06-07:00
- Forum: Magick.NET
- Topic: how loop gif animation ?
- Replies: 0
- Views: 16208
how loop gif animation ?
Hello :) I try to create gif animation and i want the animation will start over when all the frames is end, thats mean the gif animation will run non stop. How can i do that ? Here is my sample code: public string Get() { using (MagickImageCollection collection = new MagickImageCollection ...
- 2017-07-18T14:30:28-07:00
- Forum: Magick.NET
- Topic: Send base64/byte array of Gif Animation from server and display it on canvas
- Replies: 2
- Views: 12465
Re: Send base64/byte array of Gif Animation from server and display it on canvas
Ty man:)
The problem was in the CANVAS element and the javascript... the base64 that was from the server (from magic.net) was ok !
Now its work after i changed the canvas to <img> element
The problem was in the CANVAS element and the javascript... the base64 that was from the server (from magic.net) was ok !
Now its work after i changed the canvas to <img> element
- 2017-07-16T12:24:04-07:00
- Forum: Magick.NET
- Topic: Send base64/byte array of Gif Animation from server and display it on canvas
- Replies: 2
- Views: 12465
Send base64/byte array of Gif Animation from server and display it on canvas
I built an interface that calls a web API in asp.net (i use c# and javascript/ajax to implement that). The client side call to the controller, the controller needs to create animation gif and send it back to the client side (HTML page) by a string of base64 or byte array, when the client side gets ...