Search found 2 matches
- 2018-03-09T10:58:39-07:00
- Forum: Users
- Topic: game engine heightmap conversion references
- Replies: 2
- Views: 3231
Re: game engine heightmap conversion references
three years ago but seems as good a jump-off point as any... [cryengine] [sozvyezdami.wordpress.com] don@serebryanya:/tmp$ file x.png x.png: PNG image data, 512 x 512, 8-bit/color RGBA, non-interlaced don@serebryanya:/tmp$ convert x.png -depth 16 x.gray don@serebryanya:/tmp$ mv x.gray x.raw in case ...
- 2018-03-09T10:38:21-07:00
- Forum: Users
- Topic: game engine heightmap conversion references
- Replies: 2
- Views: 3231
game engine heightmap conversion references
although gimp 2.9.8 (march '18) is now capable of exporting gray 16-bit unsigned images for heightmaps, the only options given on export are save as rgb or rgb planar. this seems to leave a lot of slack for imagemagick. at the moment: Unity, Unreal, Cry, and for non-commercial learning purposes ...