Search found 5 matches
- 2018-07-08T02:22:06-07:00
- Forum: Magick++
- Topic: How to set "distort:viewport=WxH" for the distort function in magick++?
- Replies: 3
- Views: 83065
Re: How to set "distort:viewport=WxH" for the distort function in magick++?
See http://www.imagemagick.org/discourse-server/viewtopic.php?f=27&t=33029#p157520 Thanks very much, and now, i have another problem: i use the following codes to get a specified output with transparent background. But the background is not transparent overall, it has a corner with gray color. Is ...
- 2018-07-07T08:48:00-07:00
- Forum: Magick++
- Topic: How to set "distort:viewport=WxH" for the distort function in magick++?
- Replies: 3
- Views: 83065
Re: How to set "distort:viewport=WxH" for the distort function in magick++?
See http://www.imagemagick.org/discourse-server/viewtopic.php?f=27&t=33029#p157520 Thanks very much, and now, i have another problem: i use the following codes to get a specified output with transparent background. But the background is not transparent overall, it has a corner with gray color. Is ...
- 2018-07-07T06:25:38-07:00
- Forum: Magick++
- Topic: How to set "distort:viewport=WxH" for the distort function in magick++?
- Replies: 3
- Views: 83065
How to set "distort:viewport=WxH" for the distort function in magick++?
I have found distort function has only 4 parameters in magick++, such as Image.distort(PerspectiveDistortion,16,point_4,false). Now i want to define "distort:viewport=WxH" to get a specified output. What do i do?
- 2018-07-07T06:16:19-07:00
- Forum: Magick++
- Topic: Distort or trapezoid transformation
- Replies: 13
- Views: 136081
Re: Distort or trapezoid transformation
With C++, use Image.cpp: void Magick::Image::distort(const DistortImageMethod method_, const size_t number_arguments_,const double *arguments_,const bool bestfit_) With the PerspectiveDistortion method, give 4 input coordinate as the corners of your image, and output coordinate as the places you ...
- 2018-07-06T23:00:29-07:00
- Forum: Magick.NET
- Topic: Equivalent of distort:viewport=WxH+X+Y
- Replies: 4
- Views: 20312