Search found 6 matches

by rlunev
2018-07-30T12:47:08-07:00
Forum: Magick.NET
Topic: chunk data is too large
Replies: 10
Views: 18685

Re: chunk data is too large

I was trying to send multiple files so I posted one of them. Below is the png file so you can troubleshoot this. Please let me know if you can access it.

https://drive.google.com/open?id=1QP6RV ... 7DEiHyHb0x
by rlunev
2018-07-23T06:47:27-07:00
Forum: Magick.NET
Topic: chunk data is too large
Replies: 10
Views: 18685

Re: chunk data is too large

I am getting exception at the following line. Sorry I thought I mentioned that it happens on resize.

image.Resize(new MagickGeometry(200) { IgnoreAspectRatio = false, Greater = true, Less = false, FillArea = false });
by rlunev
2018-07-20T11:43:05-07:00
Forum: Magick.NET
Topic: chunk data is too large
Replies: 10
Views: 18685

Re: chunk data is too large

It is tif as we are trying to resize the image that I send you the link for. Here is the code to extract that extension

var extension = file.FileName;
extension = Path.GetExtension(extension).TrimStart('.');
by rlunev
2018-07-20T08:13:29-07:00
Forum: Magick.NET
Topic: chunk data is too large
Replies: 10
Views: 18685

Re: chunk data is too large

public byte[] GenerateThumbnail(byte[] fileData, string extention) { if (fileData == null || fileData.Length == 0) { EventLogProvider.LogEvent("E", "ThumbnailProvider", "GENERATETHUMBNAIL", $"Data for creating thumbnail is empty"); return null; } byte[] generatedThumbnail = null; var format ...
by rlunev
2018-07-18T09:31:03-07:00
Forum: Magick.NET
Topic: chunk data is too large
Replies: 10
Views: 18685

Re: chunk data is too large

https://drive.google.com/open?id=1Lmu2L ... XF2OUWfcuA

Please let me know if you can get to this image.

Thanks for looking into this!
by rlunev
2018-07-17T08:47:53-07:00
Forum: Magick.NET
Topic: chunk data is too large
Replies: 10
Views: 18685

chunk data is too large

Getting this error when trying to resize large tif image. vs 2015 installed Magick.NET 7.5.0.1 as I read that this issue was fixed in one of the releases. Any help is appreciated.