Search found 22 matches

by Bunkai
2009-08-22T11:59:06-07:00
Forum: Bugs
Topic: Magick++ image::extent() - undesired green color fill
Replies: 2
Views: 6793

Re: Magick++ image::extent() - undesired green color fill

Thank you very much for your advice. Meanwhile I solved the same problem with Image::resize(). It did not return that green semitransparent background.

However, I will test your advice shortly, when I get to similar problem again.

Best regards..
by Bunkai
2009-08-22T11:03:27-07:00
Forum: Bugs
Topic: Image::Trim() not updating Image().Size().xOff() and yOff()
Replies: 2
Views: 6462

Image::Trim() not updating Image().Size().xOff() and yOff()

Dear Imagemagick representative, I have many game sprites rendered with backgrounds that need to be cut off. Therefore, I use Image::Trim() to get rid of transparent backgrounds. I need to record how many colums were removed for future computations. However, I see that Image::Trim() does not updates ...
by Bunkai
2009-08-18T05:48:02-07:00
Forum: Bugs
Topic: Magick++ image::extent() - undesired green color fill
Replies: 2
Views: 6793

Magick++ image::extent() - undesired green color fill

Dear Everybody, I am in a need to dynamically increase canvas size in Image Magick++. Probably the best image method is: Magick++ image::extent() However, after increasing the image size, and saving it say as .png, I still get green color of the canvas, although I manually set background to ...
by Bunkai
2009-08-16T12:22:12-07:00
Forum: Bugs
Topic: Magick++ image::resize() - not working?
Replies: 4
Views: 14835

Re: Magick++ image::resize() - not working?

I was experimenting and found the answer: Geometry.aspect(true); forces to override the aspect ratio. exactly as in the example below(myGeometry.aspect(true);): Image imgTest(Geometry(200,200), "transparent"); imgTest.type(TrueColorMatteType); Image imgCompose(Geometry(20,20), "red"); imgCompose ...
by Bunkai
2009-08-16T11:56:34-07:00
Forum: Bugs
Topic: Magick++ image::resize() - not working?
Replies: 4
Views: 14835

Re: Magick++ image::resize() - not working?

Thank you for the response above. Is there any way how to override aspect ratio when using Geometry(1024, 2000); which mean when I use parameters I receive above in the application. Using your version it makex more difficult to insert the parameters into Geometry() structure, because, I have to ...
by Bunkai
2009-08-10T03:57:23-07:00
Forum: Users
Topic: Converting to RGB565 formats
Replies: 0
Views: 7030

Converting to RGB565 formats

Dear Everyone, Imagemagick is great. I use it as a tilemap tool for 2D Pocket pc Games. However, I haven't found how to convert 32bit .png file into 16bit (RGB565) file using iMagick++. This newly generated file can be .png, bmp, jpg.. the parameter -depth 16 generates each Red, Green, Blue to be 16 ...
by Bunkai
2009-08-08T07:55:26-07:00
Forum: IMagick
Topic: Converting to RGB565 formats
Replies: 0
Views: 5406

Converting to RGB565 formats

Dear Everyone, Imagemagick is great. I use it as a tilemap tool for 2D Pocket pc Games. However, I haven't found how to convert 32bit .png file into 16bit (RGB565) file. This newly generated file can be .png, bmp, jpg.. the parameter -depth 16 generates each Red, Green, Blue to be 16 bit long ...
by Bunkai
2007-01-22T01:23:18-07:00
Forum: Users
Topic: How to update a local copy with a never beta release?
Replies: 2
Views: 8491

Hello Anthony, an example. I needed to use Magick++ Image::Extent() method, and since it was not implemented, Magick, who is a developer, said, it will be available in the following beta version, so I could download it. I use Windows XP, and Visual Studio 2006, and Magick++. It happens to me, that ...
by Bunkai
2007-01-21T12:54:16-07:00
Forum: Bugs
Topic: Magick++ image::resize() - not working?
Replies: 4
Views: 14835

Thank you, very much.
by Bunkai
2007-01-21T08:40:21-07:00
Forum: Users
Topic: Magick++ -how to composite multiple images with matte layer?
Replies: 0
Views: 5495

Magick++ -how to composite multiple images with matte layer?

Please, how to compose mutiple images into one large being in .png format with matte channel in Magick++ (C++)?

When I turn matte channel on via Magick++ Image.matte(true); the composed image starts being empty after composing.
by Bunkai
2007-01-21T08:02:08-07:00
Forum: Bugs
Topic: Magick++ Image::composite() - does not composes iteratively.
Replies: 0
Views: 8661

Magick++ Image::composite() - does not composes iteratively.

I need to compose one large file with transparency (matte layer) consisting from hundreds of small pictures. I noticed that after creating a loop structure for this, i did not get composed image. Therefore I did an expermient trying to compose two pictures, one by one, into large file. I notices ...
by Bunkai
2007-01-21T03:20:40-07:00
Forum: Bugs
Topic: Magick++ image::resize() - not working?
Replies: 4
Views: 14835

Magick++ image::resize() - not working?

I do aplogize if I do anything wrong. The same situation as with Magick++ Image::Extent() is with Image::Resize(). After applying Image::Resize() to my loaded document, and save it back, the image contains in original size. This is an example I did: Magick::Image imageMyImage; imageMyImage.read("F ...
by Bunkai
2007-01-21T03:19:42-07:00
Forum: Users
Topic: How to update a local copy with a never beta release?
Replies: 2
Views: 8491

How to update a local copy with a never beta release?

Hello, often I need to wait for never version of ImageMagick, for example because of a bug fix removal. So far I always downloaded never release version, and generated source code for Visual Studio. However, often I get reccomended to download beta version, and so far it never got compilled on my ...
by Bunkai
2007-01-21T01:23:03-07:00
Forum: Users
Topic: Magick++ image::extent() - not working?
Replies: 2
Views: 9073

Thank you very much, however, is it possible that I am doing something wrong? Magick++ Image::Resize() did not do any results as well. This is what I do. // Image::Resize() example Magick::Image imageMyImage; imageMyImage.read("F-16.jpg"); Magick::Geometry geometryExtend(1024, 2000, 0, 0 ...