Previously, I suggested about PixelArt scaling algorithm and it seems the developer was agree to implement my requested feature. But currently I realized that porting every pixel algorithm are time consuming rather than creating an engine to interpret OpenGl's GLSL and using it with ImageMagick. By doing this, an user can have many filter to be implemented to his images.
The sample of this is http://themaister.net/glslview/
Thanks
[Feature Request] Shader Support
[Feature Request] Shader Support
OS: Windows 7 Ultimate, 32-Bit
CPU: Intel Core i3 2350M @ 2.30GHz
RAM: 2.00 GB Single-Channel DDR3 @ 665MHz
IM Version: 6.8.3-8 2013-03-04 Q16
Features: DPC OpenMP
Delegates: bzlib fontconfig freetype jng jp2 jpeg lcms lzma pango png ps tiff x xml zlib
CPU: Intel Core i3 2350M @ 2.30GHz
RAM: 2.00 GB Single-Channel DDR3 @ 665MHz
IM Version: 6.8.3-8 2013-03-04 Q16
Features: DPC OpenMP
Delegates: bzlib fontconfig freetype jng jp2 jpeg lcms lzma pango png ps tiff x xml zlib
- fmw42
- Posts: 25562
- Joined: 2007-07-02T17:14:51-07:00
- Authentication code: 1152
- Location: Sunnyvale, California, USA
Re: [Feature Request] Shader Support
Only one method was implemented. See http://www.imagemagick.org/script/comma ... hp#magnify