Simple /me is trying to downsize-sharpen my natural photography shots (so no test patterns here and some minor quirks won't show, but I do want fast performance for batch processing). After trying to rtfm I'm still left with a few question, I'd be delighted for some insight.
1. -filter Lanczos: I've read this requires a HDRI build?
2. -filter LanczosRadius positively requires EWA (i.e. -distort)?
Thing is: Everything work just fine with my non-hdri im build and tensor (i.e. -resize) ... and with a quick comparison I cannot really see a difference. Or am I missing something important and certain doom is just 'round the corner ?
3. -filter LanczosRadius: Can I add -define filter:blur=0.88549061701764 like with regular Lanczos or does this destroy the filter balance?
4. With a Q8 IM build: Should/can I use linear light for tensor and/or EWA (i.e. -colorspace RGB -yadayadayada -colorspace sRGB)?
Thanks!
Lanczos: Tensor, EWA, HDRI, Q, ugh?
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Re: Lanczos: Tensor, EWA, HDRI, Q, ugh?
You can, but I think it's a bad idea. Any gamma shift with integer IM will reduce the number of unique values. The round-trip to linear and back reduces 256 possible values to 183. Most of the loss is in the shadows: value that were different get squished together. For example, values from 0 to 28 (out of 255) get squished into just four values (being 0, 13, 22 and 28).Marsu42 wrote:4. With a Q8 IM build: Should/can I use linear light for tensor and/or EWA (i.e. -colorspace RGB -yadayadayada -colorspace sRGB)?
Whether this matters depends, of course, on the nature of the pictures, what they are for and so on.
snibgo's IM pages: im.snibgo.com
Re: Lanczos: Tensor, EWA, HDRI, Q, ugh?
This definitely is not what I want (or probably anyone). Unfortunately I only realize by now, after giving away shots processed this way. It's not like this information jumps at you even rtfm'ing... on http://www.imagemagick.org/script/comma ... colorspace it just states that "Note "the scRGB colorspace requires HDRI support otherwise it behaves just like linear RGB"".snibgo wrote:For example, values from 0 to 28 (out of 255) get squished into just four values (being 0, 13, 22 and 28).Marsu42 wrote:4. With a Q8 IM build: Should/can I use linear light for tensor and/or EWA (i.e. -colorspace RGB -yadayadayada -colorspace sRGB)?
Imho there should be a big fat warning in the IM output (and on the web site) when doing -colorspace RGB with Q8 ... any dev reading this or should I bump it to the dev forum? Or is it just me?
I hope someone can provide some help on questions 1-3 from above
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Re: Lanczos: Tensor, EWA, HDRI, Q, ugh?
You are welcome to make any documentation (or other development) suggestions you want. I realised that I wanted so much new documentation that it was easier to write it myself. Hence my website http://im.snibgo.com
When using integer IM (or any other software): any shift, up or down, inevitably squishes some values together. With Q16 the sRGB -> RGB -> sRGB roundtrip also squishes values: the 65536 possible values are reduced to 46719; the bottom 10% of values (0 to 6554) are squished into just 657 values. I would not expect this Q16 squishing (or "banding") to be visible. It isn't generally a problem, if you work in Q16 or larger, and only do the round-trip once.
The squishing does not occur with HDRI versions of IM.
If I could help with your other questions, I would.
EDIT: Incidentally, we can graph this banding for the Q8 case. The x-axis is the input, the y-axis the output. The output values are also shown visually beneath the graph, and I can see the banding in the darkest values. (Visibility will depend on monitor settings.)
When using integer IM (or any other software): any shift, up or down, inevitably squishes some values together. With Q16 the sRGB -> RGB -> sRGB roundtrip also squishes values: the 65536 possible values are reduced to 46719; the bottom 10% of values (0 to 6554) are squished into just 657 values. I would not expect this Q16 squishing (or "banding") to be visible. It isn't generally a problem, if you work in Q16 or larger, and only do the round-trip once.
The squishing does not occur with HDRI versions of IM.
If I could help with your other questions, I would.
EDIT: Incidentally, we can graph this banding for the Q8 case. The x-axis is the input, the y-axis the output. The output values are also shown visually beneath the graph, and I can see the banding in the darkest values. (Visibility will depend on monitor settings.)
snibgo's IM pages: im.snibgo.com
Re: Lanczos: Tensor, EWA, HDRI, Q, ugh?
Thanks, I know the site and already got great snippets from it - thanks a lot, providing working actual samples is more intuitive than the pure im docs for me. It's just that the Q8/Q16/HDRI problem is so blatant and even after rtfm'ing for quite a while I didn't realize, maybe it's not just me but other ppl didn't get it, too.snibgo wrote:You are welcome to make any documentation (or other development) suggestions you want. I realised that I wanted so much new documentation that it was easier to write it myself. Hence my website http://im.snibgo.com
No doubt, but hopefully you're not the only participant around here . However, you not knowing the answers shows that these resize algorithms and how to get the best results are really tricky, so I don't need to feel all that bad about being baffled. I read somewhere that confusion is the natural state after reading about these matters, and it takes years and writing serveral phd theses to get a grip on 'em :->snibgo wrote:If I could help with your other questions, I would.
This is a great demonstration that this should be really avoided, I'll make said suggestion over in the dev sub-forum.snibgo wrote:http://snibgo.com/imforums/s8_squish_glc.png