Is it possible to get MagickWand to be processed on the GPU instead of the CPU?
I'm currently using MagickWand to created animated Gifs on an iPad Air 2, but it eats up the CPU. Any other suggestions of ways I can reduce this overhead would be appreciated !
iOS: MagickWand on the GPU
Re: iOS: MagickWand on the GPU
ImageMagick supports OpenCL. If enabled, it will try to run certain operations on the GPU such as resizing, convolving, blurring, etc. However, it does not accelerate reading or writing images. If you want ImageMagick to yield the CPU, you can add a throttle policy to the policy.xml configuration:
- <policy domain="resource" name="throttle" value="2"/>