Code: Select all
//MagickNet
int[] cymkNumPixels = {0, 0, 0, 0};
MagickImage _canvas = new MagickImage("pathToImage");
_canvas.ColorSpace = ColorSpace.CMYK;
MagickImageCollection _channels = new MagickImageCollection();
_channels.AddRange(_canvas.Separate(ImageMagick.Channels.CMYK));
for (int i = 0; i < _channels.Count; i++)
{
IPixelCollection pixCollection = _channels[i].GetPixels();
for (int y = 0; y < _canvas.Height; y++)
for (int x = 0; x < _canvas.Width; x++)
if (pixCollection.GetPixel(x, y).ToColor().R != 0)
cmykNumPixels[channelCount]++;
}
//Magick++
int cymkNumPixels[4] = {0, 0, 0, 0};
Image _canvas = new Image("pathToImage");
_canvas.colorSpace(CMYKColorspace);
for (size_t channel = 0; channel < _canvas.channels(); channel++)
{
Image temp = _canvas;
if (channel == 0) { temp.channel(CyanChannel); }
else if(channel == 1) { temp.channel(MagentaChannel); }
else if (channel == 2) { temp.channel(YellowChannel); }
else if (channel == 3) { temp.channel(BlackChannel); }
for (size_t y = 0; y < temp.columns(); y++)
for (size_t x = 0; x < temp.rows(); x++)
if (temp.pixelColor(x, y).quantumRed() != 0)
cmykNumPixels[channel]++;
}