Hi everyone,
I'm currently trying to generate a MNG with ImageMagick (Ubuntu 14.04 base version, 6.7.7-10). Basically, I have a set of PNG showing an animated logo, it has lot of alpha in it and since my software is using Qt, I have not a lot of other options to create an animated logo...
If I use animate command with PNGs directly and using dispose option : animate -dispose Background *png. The result is perfect.
However, if I use the convert command (convert -dispose Background *png output.mng), the firsts images are never cleaned, and after 150 images stacking, the result is more than ugly. (little black shadow becomes a huge border...)
I tried several options, but I did not find a proper way to do it.
What I noticed, using identify (identify -verbose test.mng | grep Dispose), that all images, except last, have a Dispose field set at None :
Dispose: None
Dispose: None
Dispose: None
Dispose: None
...
Dispose: None
Dispose: None
Dispose: Background
Not sure where to go from it. Any idea?
Thanks!
Edit: Going a bit further. I tried to convert the file in MIFF format, and this time, the images are saved correctly, identify returns Dispose: Background and animate shows it correctly. So it looks to me that there might be an issue there.
PNG to MNG, persistence issue
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Re: PNG to MNG, persistence issue
Hey, I was wondering if you found any solution to this. I'm running into the exact same problem (conversion of a series of PNGs to an MNG not properly clearing the display between frames), but I haven't been able to find any way around it.