anthony wrote: Bilinear in contrast just averages out all the pixel colors in the very center of the inter-pixel space, whcih sort of 'blurs' a 'hash' or 'dither pattern' in images.
Right, an average weighted by the areas produced when a transformed pixel cuts the original grid of pixels. It strikes me as being the right method for a translation by a fraction of a pixel and for any horizontal or vertical stretching, but perhaps not much more. (More on such translations below.) Still, it seems to do an adequate job in some other cases because, I suppose, it at least does *something* and preserves local averages.
As for the next step in testing, I would try very very slight partial pixel level translations
of a single pixel image and check the look and size of the image at various numbers. EG: .3 .5 .8 etc and even small negative movements, to ensure the final image size and placements and the look of the single 'pixel' is also correct.
If that works then the low level stuff should also be right. However a quick lookAlsoCode: Select all
convert xc:blue -affine 1,0,0,1,.3,0 -transform info: xc:blue XC 1x1 1x1+0+0 DirectClass 16-bit
shows that the translation does not enlarge the destination image correctly as it remains a single pixel in size. Of course as the size is wrong the single pixel lookup is not a proper representation of the result, and the 'hash' shows no sign of the bilinear interpolation, whcih should produce an 'averaged grey' in the last example (I think).Code: Select all
convert pattern:gray50 -interpolate bilinear -affine 1,0,0,1,.5,0 -transform x:
Right, but as I said, this doesn't have any effect right now, except on the virtual canvas (via page.x and page.y). I'm not suggesting changing it, because this is clearly intentional at the moment: the code presently checks the "extent" of the transformed image (using the min and max x and y values of the transformed corners) and then translates it to fit in the smallest possible window. Therefore when the affine transform is itself a translation, the code just translates it right back!
It is nice to have that as a default, but some day it seems reasonable to add the option of leaving the viewport fixed and just taking what comes into it by way of the transform. (Someone was recently asking for this in the case of rotations, with the ability to choose a center of rotation. That would be very useful.) Yet another option would be to enlarge the image to contain the transformed extents. In that case a translation to the right would always grow the size of the image in that direction, for instance.
I see a bug in PerlMagick that affects the translation part. I'll post that elsewhere.
Rick