unhandled win32 exception ?

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lucky

unhandled win32 exception ?

Post by lucky »

Code :

// ImageMagicConsole.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"

#include <Magick++.h>
#include <iostream>
using namespace std;
using namespace Magick;



int _tmain(int argc, _TCHAR* argv[])
{
InitializeMagick("E:\\ImageMagicConsole\\Debug");
// Construct the image object. Seperating image construction from the
// the read operation ensures that a failure to read the image file
// doesn't render the image object useless.
Image image;

try {
// Read a file into image object
image.read( "16022009294.jpg" );

// Crop the image to specified size (width, height, xOffset, yOffset)
image.crop( Geometry(100,100, 100, 100) );

// Write the image to a file
image.write( "x.gif" );
}
catch( Exception &error_ )
{
cout << "Caught exception: " << error_.what() << endl;
return 1;
}
return 0;
}

This example compiles well but when I run the application I get following Visual Studio
Just-In-Time Debugger Message:

An unhandled win32 exception occured in ImageMagicConsole.exe[2816].

Debugging at line " image.read( "16022009294.jpg" ); " shows message

Unhandled exception at 0x100216b5 in ImageMagicConsole.exe:
0xC0000005: Access violation writing location 0x0148bc46.
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