Dear Everybody,
I am in a need to dynamically increase canvas size in Image Magick++. Probably the best image method is:
Magick++ image::extent()
However, after increasing the image size, and saving it say as .png, I still get green color of the canvas, although I manually set background to transparent. Is this a bug?
// Create output image
Image imgOutput("1x1!", "transparent");
// to increase canvas size by the height of
myGeo.height(myGeo.height() + vFolderTree[nPosX].nTrimmedHeight);
// increase canvas size
imgOutput.backgroundColor("transparent");
myGeo.aspect(true);
imgOutput.extent(myGeo);
After this operation the background of the image s green and I can not get rid of it.
Best regards..
Magick++ image::extent() - undesired green color fill
Re: Magick++ image::extent() - undesired green color fill
We're using ImageMagick 6.5.4-10, the latest release. It returns the expected results (an all transparent background) with this code:
Code: Select all
Image imgOutput("1x1!", "transparent");
Geometry myGeo;
myGeo.width(myGeo.width()+100);
myGeo.height(myGeo.height()+100);
myGeo.aspect(true);
imgOutput.backgroundColor("transparent");
imgOutput.extent(myGeo);
imgOutput.write( "image.png" );
Re: Magick++ image::extent() - undesired green color fill
Thank you very much for your advice. Meanwhile I solved the same problem with Image::resize(). It did not return that green semitransparent background.
However, I will test your advice shortly, when I get to similar problem again.
Best regards..
However, I will test your advice shortly, when I get to similar problem again.
Best regards..