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MagickGetImagesBlob
ImagesToBlob
WriteImages
WriteImage
WriteGIFImage
SetImageType
QuantizeImage
GetCubeInfo
libSystem.B.dylib malloc
Now, on the iPhone applications can only allocate at max 25MB of memory or they get shut-down automatically by the OS. Now, is there a workaround around this? I'm testing it with a 4KB image, not with impossibly big ones.
Thank you in advance to the developers for some knowledge/workaround for this issue.
Best regards,
~Claudio