Hi,
I am currently working on Qt/Image Magick project. But I am not able to create sample project on mac OS X snow leopard. I have downloaded Image Magick binary from website "http://www.imagemagick.org/www/binary-releases.html" . After installing it, i have added header include path "/opt/local/include" in Xcode's header search path and "/opt/local/lib" as library search path. Also i copied "libMagick++.3.dylib", "libMagickCore.3.dylib" and "libMagickWand.3.dylib" in my Xcode project. Compilation is fine but linking is showing following warnings -
ld: warning: in /Qt_Project/libMagick++.3.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
ld: warning: in /Qt_Project/libMagickCore.3.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
ld: warning: in /Qt_Project/libMagickWand.3.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
and following errors-
"Magick::InitializeMagick(char const*)", referenced from:_main in main.o
"Magick::Image::~Image()", referenced from: _main in main.o
"Magick::Image::Image(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)", referenced from: _main in main.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
I used file command with dylib -file /opt/local/lib/libMagick++.3.dylib
and it is showing -
/opt/local/lib/libMagick++.3.dylib: Mach-O 64-bit dynamically linked shared library x86_64
I guessed i am linking with wrong dylib.
My Questions are-
1- How to get right installer for mac OS X snowleopard?
2- Name of the dylibs to include in project?
3- Do i need different installer for mac OS 10.5?
Please help me as i am running out of time.
Any sample project will be more helpful.
Thanks
Error in ImageMagick linking on SnowLeopard
Re: Error in ImageMagick linking on SnowLeopard
Hi all,
Same problem here:
iMac-24:lib maximusatov$ file libMagick++.4.dylib
libMagick++.4.dylib: Mach-O 64-bit dynamically linked shared library x86_64
g++ -c -pipe -g -gdwarf-2 -arch i386 -Wall -W -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/local/Qt4.6/mkspecs/macx-g++ -I../DStation -I/Library/Frameworks/QtCore.framework/Versions/4/Headers -I/usr/include/QtCore -I/Library/Frameworks/QtGui.framework/Versions/4/Headers -I/usr/include/QtGui -I/usr/include -I/opt/include/ImageMagick -I. -I. -I../DStation -I. -F/Library/Frameworks -o dstation.o ../DStation/dstation.cpp
g++ -headerpad_max_install_names -arch i386 -o DStation.app/Contents/MacOS/DStation main.o dstation.o moc_dstation.o -F/Library/Frameworks -L/Library/Frameworks -L/opt/lib -lMagick++ -framework QtGui -framework QtCore
ld: warning: in /opt/lib/libMagick++.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
Undefined symbols:
...
Any ideas?
Thank you!
Same problem here:
iMac-24:lib maximusatov$ file libMagick++.4.dylib
libMagick++.4.dylib: Mach-O 64-bit dynamically linked shared library x86_64
g++ -c -pipe -g -gdwarf-2 -arch i386 -Wall -W -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/local/Qt4.6/mkspecs/macx-g++ -I../DStation -I/Library/Frameworks/QtCore.framework/Versions/4/Headers -I/usr/include/QtCore -I/Library/Frameworks/QtGui.framework/Versions/4/Headers -I/usr/include/QtGui -I/usr/include -I/opt/include/ImageMagick -I. -I. -I../DStation -I. -F/Library/Frameworks -o dstation.o ../DStation/dstation.cpp
g++ -headerpad_max_install_names -arch i386 -o DStation.app/Contents/MacOS/DStation main.o dstation.o moc_dstation.o -F/Library/Frameworks -L/Library/Frameworks -L/opt/lib -lMagick++ -framework QtGui -framework QtCore
ld: warning: in /opt/lib/libMagick++.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
Undefined symbols:
...
Any ideas?
Thank you!
Re: Error in ImageMagick linking on SnowLeopard
This has been resolved.
Mac OSX version of Qt SDK by default includes 32-bit version of the Qt Framework. Downloaded 64-bit Qt Framework, changed my application's architecture to x86_64 and everything works fine.
Mac OSX version of Qt SDK by default includes 32-bit version of the Qt Framework. Downloaded 64-bit Qt Framework, changed my application's architecture to x86_64 and everything works fine.