i want to make a script to convert gta1 cars to gta2 cars. I already have a working script for generating deltas(which define how the car changes with damage or lights) The problem is that gta2 textures use 8 bit palettes to save space and to allow remaps (eg: to allow cars in different colors). These palettes are fixed so i have to export one of them and then apply it to the car/texture i want to import.
So my question is: how can i apply a 8bit(with 24bit color depth) palette from an external .pal file to a .bmp image? the palette must stay unchanged. no rearrangement or removal of unused colors
i hope this is possible.
thanks
apply a palette from external .pal file
Re: apply a palette from external .pal file
so, that nobody answers means that it is impossible?
- fmw42
- Posts: 25562
- Joined: 2007-07-02T17:14:51-07:00
- Authentication code: 1152
- Location: Sunnyvale, California, USA
Re: apply a palette from external .pal file
Not necessarily. Just means no one knows how to do it or has had experience doing such.elypter wrote:so, that nobody answers means that it is impossible?