IM 6.6.9.10 Q16 Mac OSX Tiger.
Anthony,
Testing on my 3Dbox script led me to test 90 degree rotations in my 3Drotate script, which shows some minor asymmetry between 90 and -90 rotations with respect to the skycolor i.e. -mattecolor as follows:
Pan=90 leads to coloration issue in skycolor, i.e. mattecolor?
Defaults:
virtual-pixel is background
background is black
mattecolor is black
3Drotate1 pan=90 auto=zc mandril.jpg mandril_pan90zc.jpg
Perspective Projection:
-distort PerspectiveProjection \
'-1.390749, 0.513765, 63.686275, -4.027032,
-2.506420, 285.817193, -0.021837, 0.008067'
Perspective Distort, FX Equivelent:
-fx 'ii=i+page.x+0.5; jj=j+page.y+0.5;
rr=-0.015702*ii +0.000000*jj + 1;
xx=(-0.882649*ii +0.000000*jj +56.212644)/rr;
yy=(-0.442894*ii +0.000000*jj +28.206260)/rr;
rr<0 ? p{ xx-page.x-.5, yy-page.x-.5 } : blue'
./3Drotate_16481.mpc=>mandril_pan90zc.jpg MPC 128x128 128x128+0+0 8-bit DirectClass 0.060u 0:00.080
Which should be equivalent to the control points generated by the script:
convert mandril.jpg -virtual-pixel background -background black \
-mattecolor black -verbose -distort Perspective \
"0,0 63.6862745098,0 127,0 63.6862745098,34 127,127 63.6862745098,92 0,127 63.6862745098,127" \
mandril_pan90zc.jpg
Whereas pan=-90, does not show this effect as the whole image is black.
Defaults:
virtual-pixel is background
background is black
mattecolor is black
3Drotate1 pan=-90 auto=zc mandril.jpg mandril_panm90zc.jpg
Perspective Projection:
-distort PerspectiveProjection \
'12.595127, -9.842898, 63.686275, -1.647869,
0.473557, -10.962272, 0.197768, -0.154553'
Perspective Distort, FX Equivelent:
-fx 'ii=i+page.x+0.5; jj=j+page.y+0.5;
rr=-0.015702*ii -0.000000*jj + 1;
xx=(+0.621573*ii -0.000000*jj -39.585670)/rr;
yy=(+0.693779*ii -0.000000*jj -44.184170)/rr;
rr<0 ? p{ xx-page.x-.5, yy-page.x-.5 } : blue'
./3Drotate_16836.mpc=>mandril_panm90zc.jpg MPC 128x128 128x128+0+0 8-bit Bilevel DirectClass 0.040u 0:00.060
Which should be equivalent to the control points generated by the script:
convert mandril.jpg -virtual-pixel background -background black \
-mattecolor black -verbose -distort Perspective \
"0,0 63.6862745098,34 127,0 63.6862745098,0 127,127 63.6862745098,127 0,127 63.6862745098,92" \
mandril_panm90zc.jpg
Fred
possible bug in distort perspective IM 6.6.9.10 Q16
- anthony
- Posts: 8883
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Re: possible bug in distort perspective IM 6.6.9.10 Q16
What do you expect to happen when you take mathematical formulas to extreme limits like this!
My suggestion is to distort by 89.9 degrees rather than 90.0
Also why is your image center line 63.686275? Seems like a rather odd value! actually center line of image in image coordinates is 64, and for the right edge 128
My suggestion is to distort by 89.9 degrees rather than 90.0
Also why is your image center line 63.686275? Seems like a rather odd value! actually center line of image in image coordinates is 64, and for the right edge 128
Anthony Thyssen -- Webmaster for ImageMagick Example Pages
https://imagemagick.org/Usage/
https://imagemagick.org/Usage/
- fmw42
- Posts: 25562
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Re: possible bug in distort perspective IM 6.6.9.10 Q16
I understand. But why does it happen for pan=90 but not pan=-90 nor for tilt=90 nor for tilt=-90.What do you expect to happen when you take mathematical formulas to extreme limits like this!
Yes, I would agree. I only used that value because another user complained about my 3Dbox script failing and used 90 degrees. So I was checking out the problem by using 3Drotate and thus -distort perspective directly from the control points generated.My suggestion is to distort by 89.9 degrees rather than 90.0
It is a factor of the perspective and the auto zoom mode that I was using and the generation of the 3D coords for the situation. Not an intentional offset.Also why is your image center line 63.686275? Seems like a rather odd value! actually center line of image in image coordinates is 64, and for the right edge 128
It is not a big deal (as I said a minor issue). I just thought you might want to look into it as it is an odd asymmetry, though as you point out, not a very likely case, except when rotating using 3Dbox.
- anthony
- Posts: 8883
- Joined: 2004-05-31T19:27:03-07:00
- Authentication code: 8675308
- Location: Brisbane, Australia
Re: possible bug in distort perspective IM 6.6.9.10 Q16
Seems to be more of an exceptional situation, that should be "if'ed" out.
Anthony Thyssen -- Webmaster for ImageMagick Example Pages
https://imagemagick.org/Usage/
https://imagemagick.org/Usage/
- fmw42
- Posts: 25562
- Joined: 2007-07-02T17:14:51-07:00
- Authentication code: 1152
- Location: Sunnyvale, California, USA
Re: possible bug in distort perspective IM 6.6.9.10 Q16
anthony wrote:Seems to be more of an exceptional situation, that should be "if'ed" out.
It is a rare case for a simple one-image perspective transformation. Probably not worrying too much about. It was just odd and curious that it only happened for pan=90 and not pan=-90 nor tilt=+-90. Perhaps just a precision difference. However, I just wanted you to be aware of it. Again not really something to worry much about and very low priority due to the exceptional situation.