Can I build and compile ImageMagic from scratch for OSX, and if so, how? Or do I need to use Linux and go from there?
There may be a way to recompile from MacPorts enabling OpenMP, but I do not know enough about that. Search the archives. I think there was a response to a similar question, though it may have been going the other way.
I am on Mac OSX Snow Leopard. I installed all my delegates from MacPorts and then I install IM from source and link to the delegates in /opt from MacPorts. That way I can recompile whenever there is a new release.
Here is my ./configure command:
./configure
CPPFLAGS='-I/opt/local/include' LDFLAGS='-L/opt/local/lib' \
--enable-delegate-build --enable-shared --disable-static
--disable-opencl \
--with-modules --with-quantum-depth=16 --with-gslib --without-wmf \
--disable-silent-rules --disable-dependency-tracking
--disable-openmp --without-pango \
--with-gs-font-dir=/opt/local/share/ghostscript/fonts/ --with-lqr
The key is the commands in blue. See
http://www.imagemagick.org/download/www ... .html#unix
http://www.imagemagick.org/script/advan ... lation.php
Note that I have disabled OpenMP, OpenCL and Pango as I am testing some of my scripts and do not want any problems from those components. You should remove them and anything else that is not relevant and/or use the correct command to enable them, e.g. --enable ... or --with ...
Hope that helps