Magick++ SVG support under Mac OSX
Posted: 2008-09-06T13:37:53-07:00
Hello,
I'm having problems getting an SVG file to load via the Magick++ API. Basically, whenever I try and read in my SVG file, an exception gets thrown (ErrorFileOpen or some such) and I see "sh: wmf2eps: command not found" end up in my debug log. I'm using a version of ImageMagick that I've built from the latest sources as a portable distribution as detailed in this thread:
viewtopic.php?f=6&t=11881&p=38719
In addition, I'm using the following configure options:
./configure --disable-shared --disable-installed --prefix=/tmp/ImageMagick --with-quantum-depth=8 --without-x --without-jp2 --without-bzlib --without-lcms --without-jbig --without-wmf
I'm really just interested in the SVG support. I know I don't have librsvg so is that something that needs to be installed as well before I build ImageMagick?
I'm having problems getting an SVG file to load via the Magick++ API. Basically, whenever I try and read in my SVG file, an exception gets thrown (ErrorFileOpen or some such) and I see "sh: wmf2eps: command not found" end up in my debug log. I'm using a version of ImageMagick that I've built from the latest sources as a portable distribution as detailed in this thread:
viewtopic.php?f=6&t=11881&p=38719
In addition, I'm using the following configure options:
./configure --disable-shared --disable-installed --prefix=/tmp/ImageMagick --with-quantum-depth=8 --without-x --without-jp2 --without-bzlib --without-lcms --without-jbig --without-wmf
I'm really just interested in the SVG support. I know I don't have librsvg so is that something that needs to be installed as well before I build ImageMagick?