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delay in a GIF animation
Posted: 2009-04-23T08:02:28-07:00
by sam.cable
I am trying to create a (presumably) straightforward GIF animation. My command is:
> convert -delay 5 -loop 0 pic*gif pic_anim.gif
The animated GIF is produced, but the delay between frames is too slow and -- here's the problem -- no matter what value I supply to the "delay" flag, the actual delay in the display of the animation remains the same. I have gone from 1 to 100 without any noticeable difference. I have also tried "-set delay" without any luck. Anyone know what to do about this? Thanks!
Re: delay in a GIF animation
Posted: 2009-04-23T09:40:10-07:00
by fmw42
try
convert -delay 5 pic*gif -loop 0 pic_anim.gif
Note also that your viewer may have a built in minimum delay amount that is larger than your -delay 5.
P.S. What IM version are you using? There were some versions that had trouble with delay and loop
Re: delay in a GIF animation
Posted: 2009-04-23T10:26:35-07:00
by sam.cable
Thanks for the suggestion. Didn't make a difference, though. It looks like I am running rev. 6.2.8. Have there been any problems with it? Thanks.
Re: delay in a GIF animation
Posted: 2009-04-23T11:35:31-07:00
by fmw42
could very well be. that is a very old version. about 236 versions behind. I recommend that you upgrade
Re: delay in a GIF animation
Posted: 2009-04-23T18:23:56-07:00
by anthony
So this comes back to the original problem...
What program are you using to run the animation? And just how big are the images?
NOTE "display" is not an animator, it is a slide show program with a very LARGE constant delay being added to the normal 'delay' meta-data. You can not have a zero or even a 5 ms delay, just no delay or the delay+2 seconds.
In IM the normal way to display an animation is to use "animate" and not "display". This will obay any and all delay timings as best it can while still drawing each image in sequence.
See Im Examples, basics, Commands, Display
http://www.imagemagick.org/Usage/basics/#display
and animate
http://www.imagemagick.org/Usage/basics/#animate
You may also like to look at my 'rant' about the handling of zero delays by many browsers, (including IM animate).
http://www.imagemagick.org/Usage/anim_basics/#zero