Converting .FPX to .JPG on OSX (Macintosh)
Posted: 2009-12-30T11:51:27-07:00
I have a bunch of family photos in the old and dead Kodak file format, .fpx .
I'm trying to convert them so that I can still access them.
Today I installed:
Xcode and X11 support for OSX
Macports
ImageMagick (and a ton of its dependencies) via macports.
all for this "simple" task.
Only after all this did I find out that the OSX version of ImageMagick doesn't by default support the .fpx format.
FPX isn't under identify -list format, and I get the error:
convert: no decode delegate for this image format
After a bit of searching I saw mention of installing a delegate library for fpx, libfpx 1.3.0-1 located here: http://www.imagemagick.org/download/del ... -1.tar.bz2
I download the library, ./configure, make and run in to an error. I get an error in dllmain.c where it can't locate windows.h. So it looks like libfpx is actually building a windows dll not a .so for OSX.
How can I convert .fpx? Am I going down the right path with trying to get the delegate library? Where can I find (or how can I build) the OSX version of this library?
Thanks,
Russell
I'm trying to convert them so that I can still access them.
Today I installed:
Xcode and X11 support for OSX
Macports
ImageMagick (and a ton of its dependencies) via macports.
all for this "simple" task.
Only after all this did I find out that the OSX version of ImageMagick doesn't by default support the .fpx format.
FPX isn't under identify -list format, and I get the error:
convert: no decode delegate for this image format
After a bit of searching I saw mention of installing a delegate library for fpx, libfpx 1.3.0-1 located here: http://www.imagemagick.org/download/del ... -1.tar.bz2
I download the library, ./configure, make and run in to an error. I get an error in dllmain.c where it can't locate windows.h. So it looks like libfpx is actually building a windows dll not a .so for OSX.
How can I convert .fpx? Am I going down the right path with trying to get the delegate library? Where can I find (or how can I build) the OSX version of this library?
Thanks,
Russell