convert zelda3.png -seed 1000 -attenuate 0.001 +noise random zelda_random.png
But -attenuate does not seem to be working with random noise, though it does with gaussian. Is this a bug?
Possible bug random noise IM 6.7.8.1 Q16 Mac OSX
Re: Possible bug random noise IM 6.7.8.1 Q16 Mac OSX
Uniform random noise is relative to the current pixel value. Random noise replaces the current pixel value except it should respect attenuation. Look for a patch by sometime tomorrow.
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Re: Possible bug random noise IM 6.7.8.1 Q16 Mac OSX
magick wrote:Uniform random noise is relative to the current pixel value. Random noise replaces the current pixel value except it should respect attenuation. Look for a patch by sometime tomorrow.
OK. I see that now from the code. I will add a note to the docs to clarify how random noise is a replacement.