Transparent SVG part rendered as white background
Posted: 2014-03-04T08:07:18-07:00
Hi,
I am trying to read SVG images using ImageMagick (6.8.8-7) and get valid transparent pixels.
The code below is working well with PNG format, but for SVG i can only have some white background. So i tried to add MagickSetBackgroundColor, and MagickSetImageBackgroundColor with some merging layers but i still can't make it works.
Below an extract from the PoC:
Result using a PNG image:
Result using a SVG image:
Any clues ?
thanks,
david
I am trying to read SVG images using ImageMagick (6.8.8-7) and get valid transparent pixels.
The code below is working well with PNG format, but for SVG i can only have some white background. So i tried to add MagickSetBackgroundColor, and MagickSetImageBackgroundColor with some merging layers but i still can't make it works.
Below an extract from the PoC:
Code: Select all
MagickWandGenesis();
m_wand = NewMagickWand();
MagickReadImage(m_wand, file_name);
hasAlfa = MagickGetImageAlphaChannel(m_wand);
fprintf(stderr, "alpha channel detection: %d\n", hasAlfa);
if (hasAlfa == MagickTrue) {
PixelWand *color;
MagickWand *new_wand;
imagedata = malloc(w*h*4);
color = NewPixelWand();
PixelSetColor(color, "none");
MagickSetBackgroundColor(m_wand, color);
MagickSetImageBackgroundColor(m_wand, color);
new_wand = MagickMergeImageLayers(m_wand, MergeLayer);
DestroyMagickWand(m_wand);
m_wand = new_wand;
mrc = MagickExportImagePixels(m_wand, 0, 0, (size_t)w, (size_t)h, "RGBA", CharPixel, imagedata);
fprintf(stderr, "R:%d G:%d B:%d A:%d\nR:%d G:%d B:%d A:%d\n", imagedata[0], imagedata[1], imagedata[2], imagedata[3], imagedata[4], imagedata[5], imagedata[6], imagedata[7]);
}
Code: Select all
size: 9 x 11
alpha channel detection: 1
R:0 G:0 B:0 A:0
R:0 G:0 B:0 A:0
Code: Select all
size: 640 x 1000
alpha channel detection: 1
R:255 G:255 B:255 A:255
R:255 G:255 B:255 A:255
thanks,
david