Magick++: image.draw() calling command line gs?
Posted: 2014-09-25T06:15:26-07:00
Dear all,
I'm working in a simple example which sets some control points defining a closed curve and fills that curve with a color, drawing that to an image. My code works perfectly on windows/linux/mac, but when porting it on iOS, where I don't have access to a command line gs.
My question is: is it possible to call draw() without having ghostscript? Is there any alternate method, or do I have to recode that again.
I'm working in a simple example which sets some control points defining a closed curve and fills that curve with a color, drawing that to an image. My code works perfectly on windows/linux/mac, but when porting it on iOS, where I don't have access to a command line gs.
My question is: is it possible to call draw() without having ghostscript? Is there any alternate method, or do I have to recode that again.