Transparency disabled when using different compile options
Posted: 2015-06-08T05:37:17-07:00
Dear all,
I have an ongoing project which uses magick, and it is in a very mature state. Everything works on linux, mac and windows without a flaw. I even ported everything to iOS and still works like a charm. However, due to a compatibility problem with another library, I had to recompile my iOS version to disable png and jpeg support. In this trimmed version, transparency is not working at all.
The configure options I'm using are the following:
Is there any option that could accidentaly disable it?
Thanks in advance.
Best,
Juan
I have an ongoing project which uses magick, and it is in a very mature state. Everything works on linux, mac and windows without a flaw. I even ported everything to iOS and still works like a charm. However, due to a compatibility problem with another library, I had to recompile my iOS version to disable png and jpeg support. In this trimmed version, transparency is not working at all.
The configure options I'm using are the following:
Code: Select all
./configure --disable-opencl --disable-largefile --with-quantum-depth=8 --with-magick-plus-plus --without-fontconfig --without-tiff --without-lcms --without-lcms2 --without-lzma --without-perl --without-x --disable-shared --disable-openmp --without-bzlib --without-freetype --without-openexr --without-jpeg --without-png
Thanks in advance.
Best,
Juan