In a previous post I tried many ways to modify locally (i.e. different values for every pixel) the alpha channel of an image. See the original post here: viewtopic.php?t=23915
I seem to be hitting the same problem as my original post in point 2)
However using SetPixelColor is really slow and im programming a very time consuming filter. I managed to accelerate my code accessing directly the pixel array. However this seems to work for color channels but not for opacity. For example, if I try to multiply the opacity by a certain value in the range [0,1], opacity gets unchanged.
however, using magick's quantumOperator it works perfectly. See second example.
Thanks for your time.
Code: Select all
void quantumOperator(Image_t *img, double alpha)
{
Geometry size=img->size();
int h = size.height();
int w = size.width();
xml_out("w: %d h: %d\n",w,h);
int byteIndex;
int channels=1;
int bytesPerPixel=channels;
int bytesPerRow = bytesPerPixel * w;
//printf("bytesPerPixel: %d depth: %zd\n",bytesPerPixel,img->depth());
img->modifyImage();
Pixels imgview(*img);
PixelPacket *imgpix = imgview.get(0,0,w,h);
printf("alpha: %g\n", alpha);
for(int yy=0; yy<h; yy++)
{
for(int xx=0;xx<w;xx++)
{
byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
double op=imgpix->opacity;
if(xx==w/2) printf("op before: %g\n", op);
//op=(1.0-alpha)*QuantumRange+op*alpha;
op=op*alpha;
imgpix->opacity=(Quantum)rint(op);
if(xx==w/2) printf("op after: %g\n", op);
imgpix++;
}
}
imgview.sync();
img->syncPixels();
}
Code: Select all
//this works
mask.modifyImage();
mask.quantumOperator(Magick::OpacityChannel, Magick::MultiplyEvaluateOperator, m_alpha);
//this does not work
quantumOperator(&mask,m_alpha);