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Procedurally Generated Patterns

Posted: 2016-10-13T00:43:10-07:00
by Vera-art
Hello, I am new here and I was wondering if you can use Imagemagick to make procedurally generated patterns/textures?

I am going to make an online animal SIM game and right now I'm doing the art for the animals, but I want for them to have, like, different fur markings and textures without handpainting them one-by-one.

That's why I want to use procedurally generated patterns, but I'm not sure if Imagemagick offers it.

And if it doesn't, do you know any other programs that do?

Thanks for your time :)

Re: Procedurally Generated Patterns

Posted: 2016-10-13T09:53:49-07:00
by fmw42
I suspect Imagemagick is not the tool for you. You would have to write scripts to generate each pattern or better proper code. Imagemagick does not currently include functions for such arbitrary pattern generation.

Re: Procedurally Generated Patterns

Posted: 2016-10-13T14:23:50-07:00
by snibgo
The question is very vague. Do you have examples of patterns/textures you want to generate?

I created a system for IM based on Perlin noise, that can generate images like:
Image
See my "Fractal noise" page.

Re: Procedurally Generated Patterns

Posted: 2016-10-13T15:16:28-07:00
by fmw42
See also my scripts at the link below: perlin, randomblob, tileimage, tiler and woodgrain.

As snibgo said, what kinds of procedures do you desire and do you have examples. Also what is your IM version and platform?

Re: Procedurally Generated Patterns

Posted: 2016-10-13T15:20:09-07:00
by fmw42