Odd behavior when compositing OpenEXR
Posted: 2017-11-14T09:34:17-07:00
Hi All,
Apologies in advance if this is a noobish question. I'm using IM 7.0.5-Q16-HDRI for Windows for whatever it's worth. I'm trying to composite two EXR files using the linear dodge method but so far have been unable to replicate the output I get from Photoshop. I've added links to the following items for reference:
You'll see if you compare the IM output from this command with item C above (the reference exr) that there are noticeable differences around the edge of the sphere and also in the sphere's specular highlight. I've tried a bunch of things but still haven't been able to figure out what I'm doing wrong. Not sure if its a syntax issue or some setting in IM I'm missing.
Appreciate any help anyone can give.
Apologies in advance if this is a noobish question. I'm using IM 7.0.5-Q16-HDRI for Windows for whatever it's worth. I'm trying to composite two EXR files using the linear dodge method but so far have been unable to replicate the output I get from Photoshop. I've added links to the following items for reference:
- A. "Shading" base layer EXR LINK
- B. "Reflection" layer EXR (to be layered on top w/ linear dodge) LINK
- C. "Composite Reference" EXR (how A + B should look when properly composited) LINK
- D. Photoshop file for reference showing proper compositing behavior (Shading + Reflection = Composite Reference) LINK
Code: Select all
magick Sphere-Shading.exr Sphere-Reflection.exr -compose linear-dodge -composite Sphere-IMComposite.exr
Appreciate any help anyone can give.