My goal is as follows: Currently I'm working from a single large TextureAtlas png that was converted from RGBA8888 down to RGBA4444 using TexturePacker. I want to up quality by splitting the assets up into individual pngs so that each image can use more colors. My understanding is that the RGBA4444 format should support 4096 colors. I'd like to achieve the highest quality possible within the color limitation. In my head I'm thinking more colors should allow for better quality.
Here's what I'm running...
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convert input.png +dither -colors 4096 -depth 4 output.png
I'm checking colors count with this:
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identify -format "%k" image.png
Thanks for the help!