game engine heightmap conversion references
Posted: 2018-03-09T10:38:21-07:00
although gimp 2.9.8 (march '18) is now capable of exporting gray 16-bit unsigned images for heightmaps,
the only options given on export are save as rgb or rgb planar. this seems to leave a lot of slack for imagemagick.
at the moment: Unity, Unreal, Cry, and for non-commercial learning purposes - Creation
are all free to develop games on, and to my best googling efforts, all require the same image format.
i would really like to see this become a series of posts listing the optimal imagemagick commands
to tailor an image recently generated from noise or imagination, for import into various game engines.
by no means should the list of engines be limited to those above, since hopefully google will reel in
disoriented game devs from every corner of the internet, all hoping to import a map and progress to page 2.
the only options given on export are save as rgb or rgb planar. this seems to leave a lot of slack for imagemagick.
at the moment: Unity, Unreal, Cry, and for non-commercial learning purposes - Creation
are all free to develop games on, and to my best googling efforts, all require the same image format.
i would really like to see this become a series of posts listing the optimal imagemagick commands
to tailor an image recently generated from noise or imagination, for import into various game engines.
by no means should the list of engines be limited to those above, since hopefully google will reel in
disoriented game devs from every corner of the internet, all hoping to import a map and progress to page 2.